Disclaimer: this is an automatic aggregator which pulls feeds and comments from many blogs of contributors that have contributed to the Mono project. The contents of these blog entries do not necessarily reflect Xamarin's position.

August 22

New Creator Kit: Beginner Code – Get coding quickly

In another exciting Creator Kit adventure, we’re bringing you the next installment, Beginner Code. Our Creator Kits are short tutorials that take you step-by-step through a game example, learning the basics of Unity without writing any code. That is until now… This brand new beginner code kit is a hack-and-slash style, top-down, third-person RPG.  Try […]

August 21

Announcing the Unity for Humanity 2019 Challenge winner

There’s nothing more inspiring for us than seeing how creators are using Unity to produce world-changing games, films, and XR experiences. We created the Unity for Humanity 2019 Challenge to recognize and support some of the incredible socially conscious experiences people are making with Unity.  Unity for Humanity invites creators to submit projects in production […]

August 19

Now Available: The Spaceship Demo Project using VFX Graph and High-Definition Render Pipeline

Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, using Unity 2018.3. This demo was rendered using the High-Definition Render Pipeline and showcases High-Definition assets, lighting, and effects. This year, Visual Effect Graph will come out of preview with Unity 2019.3. In […]

August 16

Snaps asset packs make it easy to bring your projects to life

The Asset Store and Unity tools like ProBuilder are great time savers that allow you to speed up prototyping, but we want to streamline the workflow even more. Find out how Snaps can help you fast-track your game creation process and even help newcomers get started in 3D games. Art creation is one of the […]

August 15

Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update

After receiving your feedback, we are excited to share some new improvements to Terrain Material painting. Our 2019.2 Terrain Tools package lets you paint complex Terrain with less effort and includes UI changes to help speed up your workflow. This package update enhances the experience of painting Materials on Terrain. In this update, you’ll find […]

August 14

Create with Code: Learn & teach computer programming by making games

Create with Code is Unity Education’s new, free program for teaching and learning computer science and Unity development. Channel students’ enthusiasm for playing games into a passion for making games. By using code to create their own games, students engage with computer science in new and meaningful ways. Bring this course into your classroom, teach […]

August 13

Faster C# scripting with JetBrains Rider

From time to time, we spotlight a tool from an Asset Store Partner that we believe some Unity developers might like to know more about. In this post, we feature JetBrains Rider, a C# script editor. Rider provides a view of assets and packages, rich code editor with integrated source control, inspections and code completion. […]

August 12

Raise a bird in Unity, bring it to life with AI, & make Twitter love it

This year at AWE 2019, Chandana ‘Eka’ Ekanayake, co-founder and studio director of Outerloop Games, walked through the development process behind his game, Falcon Age. We had the chance to sit down with Eka to learn more about the specific tools he used. And now, we share his advice with you. Falcon Age is Outerloop […]

August 09

Unity Developer Day – Live from the Field

The Evangelism Team works year-round to bring you the latest and greatest content from Unity, especially at our Developer Days. A Unity Developer Day is a showcase of the great local Indie and Triple AAA content that our community has to offer. Each Developer Day brings Evangelists and local experts together to exchange knowledge, stories, […]

Monologue

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