Disclaimer: this is an automatic aggregator which pulls feeds and comments from many blogs of contributors that have contributed to the Mono project. The contents of these blog entries do not necessarily reflect Xamarin's position.

May 12

Next-level Mega Bundles to put your game on the map

Discover level-design assets to liven up your game’s environment, stylize your storytelling, and chart your own course.  Crafting levels that excite your players is an art that centers on their overall experience. This means anticipating their every move – what they’ll see, think, and feel – as they make their way through unique realms.  From […]

The post Next-level Mega Bundles to put your game on the map appeared first on Unity Technologies Blog.

May 10

How to connect Slack and Plastic SCM

In a previous post, we saw how to connect Plastic with Discord.

Let's see now how to connect Plastic with Slack and receive Plastic events on our Slack channel thanks to webtriggers.

Read more »

May 07

Why this college is teaching real-time 3D to the next generation of automotive designers

The College for Creative Studies (CCS) in Detroit, Michigan has been at the forefront of innovation for over 110 years. We’ve partnered with this leading art and design college to create a series of hands-on courses to better equip post-secondary students with real-time skills for the automotive industry. At Unity, we believe that the world […]

The post Why this college is teaching real-time 3D to the next generation of automotive designers appeared first on Unity Technologies Blog.

May 06

Take a deep dive into the verification process for Verified Solutions Partners

Empowering our creators for success within the Unity ecosystem is a core tenet that drives our team here at Unity. We continuously think through ways to leverage Unity-owned and partnered solutions to make that vision a reality. By engaging in ongoing conversations with our community, we work to better understand your needs and challenges, and […]

The post Take a deep dive into the verification process for Verified Solutions Partners appeared first on Unity Technologies Blog.

May 05

ML-Agents v2.0 release: Now supports training complex cooperative behaviors

About one year ago, we announced the release of the ML-Agents v1.0 Unity package, which was verified for the 2020.2 Editor release. Today, we’re delighted to announce the v2.0 release of the ML-Agents Unity package, currently on track to be verified for the 2021.2 Editor release. Over this past year, we’ve made more than fifteen […]

The post ML-Agents v2.0 release: Now supports training complex cooperative behaviors appeared first on Unity Technologies Blog.

May 04

The good, the gory, and the glory of publishing your game to multiple platforms – including Nintendo Switch

Whether you’re building an FPS multiplayer experience, an open-world RPG, or an adventure puzzle game, one thing is certain: You want to create dynamic and engaging experiences for your players. While specific platforms have traditionally been associated with different types of gaming, such as more casual games for mobile or FPS games on PC, developers […]

The post The good, the gory, and the glory of publishing your game to multiple platforms – including Nintendo Switch appeared first on Unity Technologies Blog.

Monologue

Monologue is a window into the world, work, and lives of the community members and developers that make up the Mono Project, which is a free cross-platform development environment used primarily on Linux.

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