Disclaimer: this is an automatic aggregator which pulls feeds and comments from many blogs of contributors that have contributed to the Mono project. The contents of these blog entries do not necessarily reflect Xamarin's position.

December 12

2019.3 is now in the final stages of beta testing

With a new release candidate version of 2019.3, we’re entering the final stages of testing for release readiness. When we label a Unity version a “release candidate,” it means that we’re finalizing the last step of the beta testing phase and are in the final stage just before the full official release. Each release candidate […]

The post 2019.3 is now in the final stages of beta testing appeared first on Unity Technologies Blog.

December 10

GUI episode 9 – a new hope

Yeah, ok, maybe I went too cinematographic with the title.

We are redesigning the GUIs for the upcoming Plastic 9.

We'd like to share with you what we have and get some very early feedback, to ensure the improvements really make sense.

What's your first impression? Anything you miss? Do you like it overall?

Many more screenshots inside 😉

Read more »

December 06

Unity Awards 2019: Voting is open

Each year, we celebrate the fantastic games, tools, and experiences you have created using Unity. This year is no different! The Unity Awards are back, and we couldn’t be more excited to share the finalists with you. This is your opportunity to weigh in on your favorite projects across games, virtual reality (VR), film, industry […]

The post Unity Awards 2019: Voting is open appeared first on Unity Technologies Blog.

December 05

Get to the point: PiXYZ 2019.2

The 2019.2 releases of PiXYZ STUDIO and PiXYZ PLUGIN are now available for current subscribers and new customers and bring some important refinements as well as fundamentally new capabilities. As a result of these improvements, PiXYZ is now suited for a wider range of use cases and provides support for workflows that start with point […]

The post Get to the point: PiXYZ 2019.2 appeared first on Unity Technologies Blog.

December 04

Democratizing the Secure Software Development Life Cycle

Unity is sharing an open version of its internal Secure Software Development Life Cycle (SSDLC) so that others can benefit from our work. Even better, we’re inviting everyone to contribute to improving them so that we can refine standards for best practices together. Unity’s security team documented its SSDLC for developers who work at Unity […]

The post Democratizing the Secure Software Development Life Cycle appeared first on Unity Technologies Blog.

December 03

Unity opens new possibilities for the anime industry

Japanese animation studio Craftar took to the stage at Unite Tokyo 2019 to talk about the new possibilities that Unity brings to the Japanese animation industry.  Few Japanese studios have explored the potential of Unity as a production tool for anime because they don’t know if its real-time improvements to their workflow can deliver the […]

The post Unity opens new possibilities for the anime industry appeared first on Unity Technologies Blog.

December 02

MarZ: Making a RTS with the Asset Store

Indie devs doorfortyfour used the Asset Store’s Script Inspector, Amplify Shader Editor, and Volumetric Fog and Mist heavily to streamline production and fill in skill gaps for their game MarZ: Tactical Base Defense. Read more about how this two-person team made use of these assets to create the game. MarZ: Tactical Base Defense is a […]

The post MarZ: Making a RTS with the Asset Store appeared first on Unity Technologies Blog.

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