| Count |
Library |
Function |
| 25 |
opengl32 |
void glvertex3d(double, double, double) |
| 21 |
opengl32 |
void glcolor3d(double, double, double) |
| 15 |
user32 |
int messagebox(intptr, string, string, uint) |
| 13 |
opengl32 |
void glpushmatrix() |
| 13 |
opengl32 |
void glpopmatrix() |
| 12 |
kernel32 |
uint getlasterror() |
| 12 |
opengl32 |
void glenable(uint) |
| 12 |
opengl32 |
void gltranslated(double, double, double) |
| 10 |
opengl32 |
void glpushattrib(uint) |
| 10 |
opengl32 |
void glpopattrib() |
| 9 |
opengl32 |
void glbegin(uint) |
| 9 |
opengl32 |
void glend() |
| 7 |
opengl32 |
void glrotated(double, double, double, double) |
| 7 |
opengl32 |
void gldisable(uint) |
| 7 |
opengl32 |
int wglswapbuffers(intptr) |
| 7 |
opengl32 |
void glmatrixmode(uint) |
| 6 |
opengl32 |
void glcalllist(uint) |
| 6 |
opengl32 |
int wglmakecurrent(intptr, intptr) |
| 6 |
opengl32 |
void gllistbase(uint) |
| 6 |
winmm.dll |
bool playsound(string, intptr, sound/playsoundflags) |
| 5 |
glu32 |
void glusphere(intptr, double, int, int) |
| 5 |
opengl32 |
void glloadidentity() |
| 4 |
opengl32 |
void glgetintegerv(uint, int32*) |
| 4 |
opengl32 |
void glgetdoublev(uint, double*) |
| 4 |
opengl32 |
void glscaled(double, double, double) |
| 3 |
gdi32 |
intptr selectobject(intptr, intptr) |
| 3 |
gdi32 |
int setpixelformat(intptr, int, gdi/pixelformatdescriptor*) |
| 3 |
gdi32 |
int choosepixelformat(intptr, gdi/pixelformatdescriptor*) |
| 3 |
glu32 |
int gluunproject(double, double, double, double*, double*, int32*, double*, doub |
| 3 |
glu32.dll |
void glucylinder(glu/gluquadric, double, double, double, int, int) |
| 3 |
glu32.dll |
void gludisk(glu/gluquadric, double, double, int, int) |
| 3 |
opengl32 |
int wglusefontoutlines(intptr, uint, uint, uint, single, single, uint, gdi/glyph |
| 3 |
opengl32 |
void glloadname(uint) |
| 3 |
opengl32 |
intptr wglcreatecontext(intptr) |
| 3 |
opengl32 |
intptr wglgetcurrentcontext() |
| 3 |
opengl32 |
int wgldeletecontext(intptr) |
| 3 |
opengl32 |
void glclear(uint) |
| 3 |
user32 |
intptr getdc(intptr) |
| 2 |
glu32 |
void glulookat(double, double, double, double, double, double, double, double, d |
| 2 |
glu32 |
void glupwlcurve(intptr, int, single*, int, uint) |
| 2 |
glu32 |
void glugetnurbsproperty(intptr, uint, single*) |
| 2 |
glu32 |
void glunurbscurve(intptr, int, single*, int, single*, int, uint) |
| 2 |
glu32 |
void glunurbssurface(intptr, int, single*, int, single*, int, int, single*, int, |
| 2 |
glu32 |
int gluproject(double, double, double, double*, double*, int32*, double*, double |
| 2 |
glu32.dll |
void gluquadricnormals(glu/gluquadric, int) |
| 2 |
glu32.dll |
string gluerrorstring(int) |
| 2 |
glu32.dll |
glu/gluquadric glunewquadric() |
| 2 |
glu32.dll |
void gluquadricorientation(glu/gluquadric, int) |
| 2 |
glu32.dll |
void gluquadricdrawstyle(glu/gluquadric, int) |
| 2 |
glu32.dll |
void gluperspective(double, double, double, double) |
| 2 |
glu32.dll |
void glulookat(double, double, double, double, double, double, double, double, d |
| 2 |
opengl32 |
void glprioritizetextures(int, uint32*, single*) |
| 2 |
opengl32 |
void glpushname(uint) |
| 2 |
opengl32 |
void glinitnames() |
| 2 |
opengl32 |
void gllightfv(uint, uint, single*) |
| 2 |
opengl32 |
void gllightmodelfv(uint, single*) |
| 2 |
opengl32 |
void glpolygonstipple(byte*) |
| 2 |
opengl32 |
void glrasterpos2dv(double*) |
| 2 |
opengl32 |
void glrasterpos2fv(single*) |
| 2 |
opengl32 |
void glrasterpos3sv(int16*) |
| 2 |
opengl32 |
void glrasterpos3iv(int32*) |
| 2 |
opengl32 |
void glrasterpos3fv(single*) |
| 2 |
opengl32 |
void glrasterpos3dv(double*) |
| 2 |
opengl32 |
void glrasterpos3d(double, double, double) |
| 2 |
opengl32 |
void glrasterpos2sv(int16*) |
| 2 |
opengl32 |
void glrasterpos2iv(int32*) |
| 2 |
opengl32 |
void glindexsv(int16*) |
| 2 |
opengl32 |
void gllightiv(uint, uint, int32*) |
| 2 |
opengl32 |
void glindexubv(byte*) |
| 2 |
opengl32 |
void gllightmodeli(uint, int) |
| 2 |
opengl32 |
void gllightmodeliv(uint, int32*) |
| 2 |
opengl32 |
void glmap2f(uint, single, single, int, int, single, single, int, int, single*) |
| 2 |
opengl32 |
void glmultmatrixd(double*) |
| 2 |
opengl32 |
void glmap2d(uint, double, double, int, int, double, double, int, int, double*) |
| 2 |
opengl32 |
void glmultmatrixf(single*) |
| 2 |
opengl32 |
void glnormal3bv(sbyte*) |
| 2 |
opengl32 |
void glmaterialfv(uint, uint, single*) |
| 2 |
opengl32 |
void glmap1f(uint, single, single, int, int, single*) |
| 2 |
opengl32 |
void glnormal3dv(double*) |
| 2 |
opengl32 |
void glnormal3fv(single*) |
| 2 |
opengl32 |
void glnormal3iv(int32*) |
| 2 |
opengl32 |
void glmap1d(uint, double, double, int, int, double*) |
| 2 |
opengl32 |
void glloadmatrixf(single*) |
| 2 |
opengl32 |
void glloadmatrixd(double*) |
| 2 |
opengl32 |
void glnormal3sv(int16*) |
| 2 |
opengl32 |
void glpixelmapfv(uint, int, single*) |
| 2 |
opengl32 |
void glpixelmapuiv(uint, int, uint32*) |
| 2 |
opengl32 |
void glpixelmapusv(uint, int, uint16*) |
| 2 |
opengl32 |
void glmaterialiv(uint, uint, int32*) |
| 2 |
opengl32 |
void glviewport(int, int, int, int) |
| 2 |
opengl32 |
void gltexparameteriv(uint, uint, int32*) |
| 2 |
opengl32 |
void gltexparameterfv(uint, uint, single*) |
| 2 |
opengl32 |
void gltexgeniv(uint, uint, int32*) |
| 2 |
opengl32 |
void gltexgenfv(uint, uint, single*) |
| 2 |
opengl32 |
void gltexgendv(uint, uint, double*) |
| 2 |
opengl32 |
void gltexenviv(uint, uint, int32*) |
| 2 |
opengl32 |
void gltexenvfv(uint, uint, single*) |
| 2 |
opengl32 |
void gltexcoord4sv(int16*) |
| 2 |
opengl32 |
void gltexcoord4iv(int32*) |
| 2 |
opengl32 |
void glvertex2dv(double*) |
| 2 |
opengl32 |
void glvertex2fv(single*) |
| 2 |
opengl32 |
void glvertex2iv(int32*) |
| 2 |
opengl32 |
void glvertex4sv(int16*) |
| 2 |
opengl32 |
void glvertex4iv(int32*) |
| 2 |
opengl32 |
void glvertex4fv(single*) |
| 2 |
opengl32 |
void glvertex4dv(double*) |
| 2 |
opengl32 |
void glvertex3sv(int16*) |
| 2 |
opengl32 |
void glvertex3iv(int32*) |
| 2 |
opengl32 |
void glvertex3fv(single*) |
| 2 |
opengl32 |
void glvertex3dv(double*) |
| 2 |
opengl32 |
void glvertex2sv(int16*) |
| 2 |
opengl32 |
void gltexcoord4fv(single*) |
| 2 |
opengl32 |
void gltexcoord4dv(double*) |
| 2 |
opengl32 |
void glshademodel(uint) |
| 2 |
opengl32 |
void glselectbuffer(int, uint32*) |
| 2 |
opengl32 |
void glrectsv(int16*, int16*) |
| 2 |
opengl32 |
void glrectiv(int32*, int32*) |
| 2 |
opengl32 |
void glrectfv(single*, single*) |
| 2 |
opengl32 |
void glrectdv(double*, double*) |
| 2 |
opengl32 |
void glrasterpos4sv(int16*) |
| 2 |
opengl32 |
void glrasterpos4iv(int32*) |
| 2 |
opengl32 |
void glrasterpos4fv(single*) |
| 2 |
opengl32 |
void gltexcoord1dv(double*) |
| 2 |
opengl32 |
void gltexcoord1fv(single*) |
| 2 |
opengl32 |
void gltexcoord1iv(int32*) |
| 2 |
opengl32 |
void gltexcoord3sv(int16*) |
| 2 |
opengl32 |
void gltexcoord3iv(int32*) |
| 2 |
opengl32 |
void gltexcoord3fv(single*) |
| 2 |
opengl32 |
void gltexcoord3dv(double*) |
| 2 |
opengl32 |
void gltexcoord2sv(int16*) |
| 2 |
opengl32 |
void gltexcoord2iv(int32*) |
| 2 |
opengl32 |
void gltexcoord2fv(single*) |
| 2 |
opengl32 |
void gltexcoord2dv(double*) |
| 2 |
opengl32 |
void gltexcoord1sv(int16*) |
| 2 |
opengl32 |
void glrasterpos4dv(double*) |
| 2 |
opengl32 |
byte glaretexturesresident(int, uint32*, byte*) |
| 2 |
opengl32 |
void glcolor4iv(int32*) |
| 2 |
opengl32 |
void glcolor4sv(int16*) |
| 2 |
opengl32 |
void glcolor4ubv(byte*) |
| 2 |
opengl32 |
void glcolor4uiv(uint32*) |
| 2 |
opengl32 |
void glcolor4usv(uint16*) |
| 2 |
opengl32 |
void glcullface(uint) |
| 2 |
opengl32 |
void gldeletetextures(int, uint32*) |
| 2 |
opengl32 |
void gledgeflagv(byte*) |
| 2 |
opengl32 |
void glevalcoord1dv(double*) |
| 2 |
opengl32 |
void glevalcoord1fv(single*) |
| 2 |
opengl32 |
void glevalcoord2dv(double*) |
| 2 |
opengl32 |
void glcolor3dv(double*) |
| 2 |
opengl32 |
void glevalcoord2fv(single*) |
| 2 |
opengl32 |
void glfeedbackbuffer(int, uint, single*) |
| 2 |
opengl32 |
void glcolor4fv(single*) |
| 2 |
opengl32 |
void glcolor4dv(double*) |
| 2 |
opengl32 |
int glrendermode(uint) |
| 2 |
opengl32 |
uint glgenlists(int) |
| 2 |
opengl32 |
void glbitmap(int, int, single, single, single, single, byte*) |
| 2 |
opengl32 |
void glclearcolor(single, single, single, single) |
| 2 |
opengl32 |
void glclipplane(uint, double*) |
| 2 |
opengl32 |
void glcolor3bv(sbyte*) |
| 2 |
opengl32 |
void glcolor3fv(single*) |
| 2 |
opengl32 |
void glcolor3iv(int32*) |
| 2 |
opengl32 |
void glcolor3sv(int16*) |
| 2 |
opengl32 |
void glcolor3ubv(byte*) |
| 2 |
opengl32 |
void glcolor3uiv(uint32*) |
| 2 |
opengl32 |
void glcolor3usv(uint16*) |
| 2 |
opengl32 |
void glcolor4bv(sbyte*) |
| 2 |
opengl32 |
void glcolor4d(double, double, double, double) |
| 2 |
opengl32 |
void glflush() |
| 2 |
opengl32 |
void glfogfv(uint, single*) |
| 2 |
opengl32 |
void glindexiv(int32*) |
| 2 |
opengl32 |
void glgetpixelmapfv(uint, single*) |
| 2 |
opengl32 |
void glgetpixelmapuiv(uint, uint32*) |
| 2 |
opengl32 |
void glgetpixelmapusv(uint, uint16*) |
| 2 |
opengl32 |
void glgetpolygonstipple(byte*) |
| 2 |
opengl32 |
void glgettexenvfv(uint, uint, single*) |
| 2 |
opengl32 |
void glgettexenviv(uint, uint, int32*) |
| 2 |
opengl32 |
void glgettexgendv(uint, uint, double*) |
| 2 |
opengl32 |
void glgettexgenfv(uint, uint, single*) |
| 2 |
opengl32 |
void glgettexgeniv(uint, uint, int32*) |
| 2 |
opengl32 |
void glgettexlevelparameterfv(uint, int, uint, single*) |
| 2 |
opengl32 |
void glgettexlevelparameteriv(uint, int, uint, int32*) |
| 2 |
opengl32 |
void glgettexparameterfv(uint, uint, single*) |
| 2 |
opengl32 |
void glgettexparameteriv(uint, uint, int32*) |
| 2 |
opengl32 |
void glindexdv(double*) |
| 2 |
opengl32 |
void glindexfv(single*) |
| 2 |
opengl32 |
void glgetmaterialiv(uint, uint, int32*) |
| 2 |
opengl32 |
void glgetmaterialfv(uint, uint, single*) |
| 2 |
opengl32 |
void glgentextures(int, uint32*) |
| 2 |
opengl32 |
void glfogiv(uint, int32*) |
| 2 |
opengl32 |
void glfrontface(uint) |
| 2 |
opengl32 |
void glgetbooleanv(uint, byte*) |
| 2 |
opengl32 |
void glgetclipplane(uint, double*) |
| 2 |
opengl32 |
void glgetmapiv(uint, uint, int32*) |
| 2 |
opengl32 |
void glgetfloatv(uint, single*) |
| 2 |
opengl32 |
void glgetmapfv(uint, uint, single*) |
| 2 |
opengl32 |
void glgetmapdv(uint, uint, double*) |
| 2 |
opengl32 |
void glgetlightfv(uint, uint, single*) |
| 2 |
opengl32 |
void glgetlightiv(uint, uint, int32*) |
| 2 |
opengl32.dll |
intptr glxgetprocaddressarb(string) |
| 2 |
opengl32.dll |
intptr glxgetprocaddress(string) |
| 2 |
opengl32.dll |
intptr wglgetprocaddress(string) |
| 1 |
glu32 |
string gluerrorstring(uint) |
| 1 |
glu32 |
intptr glunewquadric() |
| 1 |
glu32 |
void glupickmatrix(double, double, double, double, int32*) |
| 1 |
glu32 |
void gluperspective(double, double, double, double) |
| 1 |
glu32.dll |
void __gluquadriccallback(glu/gluquadric, int, glu/quadricerrorcallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tessbegincallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbsvertexdatacallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbscolordatacallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tesscombinecallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tesscombinecallback1) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbsvertexcallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbstexcoorddatacallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbstexcoordcallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbsnormaldatacallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbsnormalcallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbsendcallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbserrorcallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbsenddatacallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tesscombinedatacallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tessedgeflagcallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tessedgeflagdatacallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbscolorcallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tessbegindatacallback) |
| 1 |
glu32.dll |
string gluerrorunicodestringext(int) |
| 1 |
glu32.dll |
void glusphere(glu/gluquadric, double, int, int) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbsbegincallback) |
| 1 |
glu32.dll |
void gludeletequadric(glu/gluquadric) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tessvertexdatacallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tessvertexcallback1) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tessvertexcallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tesserrordatacallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tesserrorcallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tessenddatacallback) |
| 1 |
glu32.dll |
void __glutesscallback(glu/glutesselator, int, glu/tessendcallback) |
| 1 |
glu32.dll |
void __glunurbscallback(glu/glunurbs, int, glu/nurbsbegindatacallback) |
| 1 |
opengl32 |
void glpopname() |
| 1 |
opengl32 |
uint glgeterror() |
| 1 |
opengl32 |
void gllinewidth(single) |
| 1 |
opengl32 |
void glortho(double, double, double, double, double, double) |
| 1 |
opengl32 |
void glblendfunc(uint, uint) |
| 1 |
opengl32.dll |
void secondarycolor3d(double, double, double) |
| 1 |
opengl32.dll |
void rectiv(intptr, intptr) |
| 1 |
opengl32.dll |
void rects(int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void secondarycolor3f(single, single, single) |
| 1 |
opengl32.dll |
void rectsv(intptr, intptr) |
| 1 |
opengl32.dll |
void resethistogram(int) |
| 1 |
opengl32.dll |
void resetminmax(int) |
| 1 |
opengl32.dll |
void rotated(double, double, double, double) |
| 1 |
opengl32.dll |
void rotatef(single, single, single, single) |
| 1 |
opengl32.dll |
void secondarycolor3dv(intptr) |
| 1 |
opengl32.dll |
void scaled(double, double, double) |
| 1 |
opengl32.dll |
void scalef(single, single, single) |
| 1 |
opengl32.dll |
void scissor(int, int, int, int) |
| 1 |
opengl32.dll |
void secondarycolor3b(byte, byte, byte) |
| 1 |
opengl32.dll |
void secondarycolor3bv(intptr) |
| 1 |
opengl32.dll |
void samplecoverage(single, int) |
| 1 |
opengl32.dll |
void recti(int, int, int, int) |
| 1 |
opengl32.dll |
void rectfv(intptr, intptr) |
| 1 |
opengl32.dll |
void rasterpos3i(int, int, int) |
| 1 |
opengl32.dll |
void rasterpos3iv(intptr) |
| 1 |
opengl32.dll |
void rasterpos3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void rasterpos3sv(intptr) |
| 1 |
opengl32.dll |
void rasterpos4d(double, double, double, double) |
| 1 |
opengl32.dll |
void rasterpos4dv(intptr) |
| 1 |
opengl32.dll |
void rasterpos4f(single, single, single, single) |
| 1 |
opengl32.dll |
void rasterpos4fv(intptr) |
| 1 |
opengl32.dll |
void rasterpos4i(int, int, int, int) |
| 1 |
opengl32.dll |
void rasterpos4iv(intptr) |
| 1 |
opengl32.dll |
void rasterpos4s(int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void rasterpos4sv(intptr) |
| 1 |
opengl32.dll |
void readbuffer(int) |
| 1 |
opengl32.dll |
void readpixels(int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void rectdv(intptr, intptr) |
| 1 |
opengl32.dll |
void rectf(single, single, single, single) |
| 1 |
opengl32.dll |
void secondarycolor3fv(intptr) |
| 1 |
opengl32.dll |
void secondarycolor3i(int, int, int) |
| 1 |
opengl32.dll |
void secondarycolor3iv(intptr) |
| 1 |
opengl32.dll |
void stencilopseparate(int, int, int, int) |
| 1 |
opengl32.dll |
void texcoord2sv(intptr) |
| 1 |
opengl32.dll |
void texcoord1d(double) |
| 1 |
opengl32.dll |
void texcoord1dv(intptr) |
| 1 |
opengl32.dll |
void texcoord1f(single) |
| 1 |
opengl32.dll |
void texcoord1fv(intptr) |
| 1 |
opengl32.dll |
void texcoord1i(int) |
| 1 |
opengl32.dll |
void texcoord1iv(intptr) |
| 1 |
opengl32.dll |
void texcoord1s(int16) |
| 1 |
opengl32.dll |
void texcoord1sv(intptr) |
| 1 |
opengl32.dll |
void texcoord2d(double, double) |
| 1 |
opengl32.dll |
void texcoord2dv(intptr) |
| 1 |
opengl32.dll |
void texcoord2f(single, single) |
| 1 |
opengl32.dll |
void texcoord2fv(intptr) |
| 1 |
opengl32.dll |
void texcoord2i(int, int) |
| 1 |
opengl32.dll |
void texcoord2iv(intptr) |
| 1 |
opengl32.dll |
void stencilop(int, int, int) |
| 1 |
opengl32.dll |
void stencilmaskseparate(int, int) |
| 1 |
opengl32.dll |
void secondarycolor3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void secondarycolor3sv(intptr) |
| 1 |
opengl32.dll |
void secondarycolor3ub(byte, byte, byte) |
| 1 |
opengl32.dll |
void secondarycolor3ubv(intptr) |
| 1 |
opengl32.dll |
void secondarycolor3ui(int, int, int) |
| 1 |
opengl32.dll |
void secondarycolor3uiv(intptr) |
| 1 |
opengl32.dll |
void secondarycolor3us(int16, int16, int16) |
| 1 |
opengl32.dll |
void secondarycolor3usv(intptr) |
| 1 |
opengl32.dll |
void secondarycolorpointer(int, int, int, intptr) |
| 1 |
opengl32.dll |
void selectbuffer(int, intptr) |
| 1 |
opengl32.dll |
void separablefilter2d(int, int, int, int, int, int, intptr, intptr) |
| 1 |
opengl32.dll |
void shademodel(int) |
| 1 |
opengl32.dll |
void shadersource(int, int, string[], intptr) |
| 1 |
opengl32.dll |
void stencilfunc(int, int, int) |
| 1 |
opengl32.dll |
void stencilfuncseparate(int, int, int, int) |
| 1 |
opengl32.dll |
void stencilmask(int) |
| 1 |
opengl32.dll |
void texcoord2s(int16, int16) |
| 1 |
opengl32.dll |
void multitexcoord2s(int, int16, int16) |
| 1 |
opengl32.dll |
void multmatrixf(intptr) |
| 1 |
opengl32.dll |
void multtransposematrixd(intptr) |
| 1 |
opengl32.dll |
void multtransposematrixf(intptr) |
| 1 |
opengl32.dll |
void newlist(int, int) |
| 1 |
opengl32.dll |
void normal3b(byte, byte, byte) |
| 1 |
opengl32.dll |
void normal3bv(intptr) |
| 1 |
opengl32.dll |
void normal3d(double, double, double) |
| 1 |
opengl32.dll |
void normal3dv(intptr) |
| 1 |
opengl32.dll |
void normal3f(single, single, single) |
| 1 |
opengl32.dll |
void normal3fv(intptr) |
| 1 |
opengl32.dll |
void normal3i(int, int, int) |
| 1 |
opengl32.dll |
void normal3iv(intptr) |
| 1 |
opengl32.dll |
void normal3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void normal3sv(intptr) |
| 1 |
opengl32.dll |
void normalpointer(int, int, intptr) |
| 1 |
opengl32.dll |
void ortho(double, double, double, double, double, double) |
| 1 |
opengl32.dll |
void multmatrixd(intptr) |
| 1 |
opengl32.dll |
void multitexcoord4sv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord2sv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord3d(int, double, double, double) |
| 1 |
opengl32.dll |
void multitexcoord3dv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord3f(int, single, single, single) |
| 1 |
opengl32.dll |
void multitexcoord3fv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord3i(int, int, int, int) |
| 1 |
opengl32.dll |
void multitexcoord3iv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord3s(int, int16, int16, int16) |
| 1 |
opengl32.dll |
void multitexcoord3sv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord4d(int, double, double, double, double) |
| 1 |
opengl32.dll |
void multitexcoord4dv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord4f(int, single, single, single, single) |
| 1 |
opengl32.dll |
void multitexcoord4fv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord4i(int, int, int, int, int) |
| 1 |
opengl32.dll |
void multitexcoord4iv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord4s(int, int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void passthrough(single) |
| 1 |
opengl32.dll |
void pixelmapfv(int, int, intptr) |
| 1 |
opengl32.dll |
void pixelmapuiv(int, int, intptr) |
| 1 |
opengl32.dll |
void prioritizetextures(int, intptr, intptr) |
| 1 |
opengl32.dll |
void pushattrib(int) |
| 1 |
opengl32.dll |
void pushclientattrib(int) |
| 1 |
opengl32.dll |
void pushmatrix() |
| 1 |
opengl32.dll |
void pushname(int) |
| 1 |
opengl32.dll |
void rasterpos2d(double, double) |
| 1 |
opengl32.dll |
void rasterpos2dv(intptr) |
| 1 |
opengl32.dll |
void rasterpos2f(single, single) |
| 1 |
opengl32.dll |
void rasterpos2fv(intptr) |
| 1 |
opengl32.dll |
void rasterpos2i(int, int) |
| 1 |
opengl32.dll |
void rasterpos2iv(intptr) |
| 1 |
opengl32.dll |
void rasterpos2s(int16, int16) |
| 1 |
opengl32.dll |
void rasterpos2sv(intptr) |
| 1 |
opengl32.dll |
void rasterpos3d(double, double, double) |
| 1 |
opengl32.dll |
void rasterpos3dv(intptr) |
| 1 |
opengl32.dll |
void rasterpos3f(single, single, single) |
| 1 |
opengl32.dll |
void popname() |
| 1 |
opengl32.dll |
void popmatrix() |
| 1 |
opengl32.dll |
void pixelmapusv(int, int, intptr) |
| 1 |
opengl32.dll |
void pixelstoref(int, single) |
| 1 |
opengl32.dll |
void pixelstorei(int, int) |
| 1 |
opengl32.dll |
void pixeltransferf(int, single) |
| 1 |
opengl32.dll |
void pixeltransferi(int, int) |
| 1 |
opengl32.dll |
void pixelzoom(single, single) |
| 1 |
opengl32.dll |
void pointparameterf(int, single) |
| 1 |
opengl32.dll |
void pointparameterfv(int, intptr) |
| 1 |
opengl32.dll |
void pointparameteri(int, int) |
| 1 |
opengl32.dll |
void pointparameteriv(int, intptr) |
| 1 |
opengl32.dll |
void pointsize(single) |
| 1 |
opengl32.dll |
void polygonmode(int, int) |
| 1 |
opengl32.dll |
void polygonoffset(single, single) |
| 1 |
opengl32.dll |
void polygonstipple(intptr) |
| 1 |
opengl32.dll |
void popattrib() |
| 1 |
opengl32.dll |
void popclientattrib() |
| 1 |
opengl32.dll |
void rasterpos3fv(intptr) |
| 1 |
opengl32.dll |
void vertex2sv(intptr) |
| 1 |
opengl32.dll |
void vertexattrib1f(int, single) |
| 1 |
opengl32.dll |
void vertexattrib1fv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib1s(int, int16) |
| 1 |
opengl32.dll |
void vertexattrib1sv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib2d(int, double, double) |
| 1 |
opengl32.dll |
void vertexattrib2dv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib2f(int, single, single) |
| 1 |
opengl32.dll |
void vertexattrib2fv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib2s(int, int16, int16) |
| 1 |
opengl32.dll |
void vertexattrib2sv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib3d(int, double, double, double) |
| 1 |
opengl32.dll |
void vertexattrib3dv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib3f(int, single, single, single) |
| 1 |
opengl32.dll |
void vertexattrib3fv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib3s(int, int16, int16, int16) |
| 1 |
opengl32.dll |
void vertexattrib3sv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib1dv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib1d(int, double) |
| 1 |
opengl32.dll |
void vertex3d(double, double, double) |
| 1 |
opengl32.dll |
void vertex3dv(intptr) |
| 1 |
opengl32.dll |
void vertex3f(single, single, single) |
| 1 |
opengl32.dll |
void vertex3fv(intptr) |
| 1 |
opengl32.dll |
void vertex3i(int, int, int) |
| 1 |
opengl32.dll |
void vertex3iv(intptr) |
| 1 |
opengl32.dll |
void vertex3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void vertex3sv(intptr) |
| 1 |
opengl32.dll |
void vertex4d(double, double, double, double) |
| 1 |
opengl32.dll |
void vertex4dv(intptr) |
| 1 |
opengl32.dll |
void vertex4f(single, single, single, single) |
| 1 |
opengl32.dll |
void vertex4fv(intptr) |
| 1 |
opengl32.dll |
void vertex4i(int, int, int, int) |
| 1 |
opengl32.dll |
void vertex4iv(intptr) |
| 1 |
opengl32.dll |
void vertex4s(int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void vertex4sv(intptr) |
| 1 |
opengl32.dll |
void vertexattrib4bv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4d(int, double, double, double, double) |
| 1 |
opengl32.dll |
void vertexattrib4dv(int, intptr) |
| 1 |
opengl32.dll |
void windowpos2d(double, double) |
| 1 |
opengl32.dll |
void windowpos2dv(intptr) |
| 1 |
opengl32.dll |
void windowpos2f(single, single) |
| 1 |
opengl32.dll |
void windowpos2fv(intptr) |
| 1 |
opengl32.dll |
void windowpos2i(int, int) |
| 1 |
opengl32.dll |
void windowpos2iv(intptr) |
| 1 |
opengl32.dll |
void windowpos2s(int16, int16) |
| 1 |
opengl32.dll |
void windowpos2sv(intptr) |
| 1 |
opengl32.dll |
void windowpos3d(double, double, double) |
| 1 |
opengl32.dll |
void windowpos3dv(intptr) |
| 1 |
opengl32.dll |
void windowpos3f(single, single, single) |
| 1 |
opengl32.dll |
void windowpos3fv(intptr) |
| 1 |
opengl32.dll |
void windowpos3i(int, int, int) |
| 1 |
opengl32.dll |
void windowpos3iv(intptr) |
| 1 |
opengl32.dll |
void windowpos3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void windowpos3sv(intptr) |
| 1 |
opengl32.dll |
void viewport(int, int, int, int) |
| 1 |
opengl32.dll |
void vertexpointer(int, int, int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4f(int, single, single, single, single) |
| 1 |
opengl32.dll |
void vertexattrib4fv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4iv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4nbv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4niv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4nsv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4nub(int, byte, byte, byte, byte) |
| 1 |
opengl32.dll |
void vertexattrib4nubv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4nuiv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4nusv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4s(int, int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void vertexattrib4sv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4ubv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4uiv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattrib4usv(int, intptr) |
| 1 |
opengl32.dll |
void vertexattribpointer(int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void rectd(double, double, double, double) |
| 1 |
opengl32.dll |
void texcoord3d(double, double, double) |
| 1 |
opengl32.dll |
void texenvi(int, int, int) |
| 1 |
opengl32.dll |
void texenviv(int, int, intptr) |
| 1 |
opengl32.dll |
void texgend(int, int, double) |
| 1 |
opengl32.dll |
void texgendv(int, int, intptr) |
| 1 |
opengl32.dll |
void texgenf(int, int, single) |
| 1 |
opengl32.dll |
void texgenfv(int, int, intptr) |
| 1 |
opengl32.dll |
void texgeni(int, int, int) |
| 1 |
opengl32.dll |
void texgeniv(int, int, intptr) |
| 1 |
opengl32.dll |
void teximage1d(int, int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void teximage2d(int, int, int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void teximage3d(int, int, int, int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void texparameterf(int, int, single) |
| 1 |
opengl32.dll |
void texparameterfv(int, int, intptr) |
| 1 |
opengl32.dll |
void texparameteri(int, int, int) |
| 1 |
opengl32.dll |
void texparameteriv(int, int, intptr) |
| 1 |
opengl32.dll |
void texsubimage1d(int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void texenvfv(int, int, intptr) |
| 1 |
opengl32.dll |
void texenvf(int, int, single) |
| 1 |
opengl32.dll |
void texcoord3dv(intptr) |
| 1 |
opengl32.dll |
void texcoord3f(single, single, single) |
| 1 |
opengl32.dll |
void texcoord3fv(intptr) |
| 1 |
opengl32.dll |
void texcoord3i(int, int, int) |
| 1 |
opengl32.dll |
void texcoord3iv(intptr) |
| 1 |
opengl32.dll |
void texcoord3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void texcoord3sv(intptr) |
| 1 |
opengl32.dll |
void texcoord4d(double, double, double, double) |
| 1 |
opengl32.dll |
void texcoord4dv(intptr) |
| 1 |
opengl32.dll |
void texcoord4f(single, single, single, single) |
| 1 |
opengl32.dll |
void texcoord4fv(intptr) |
| 1 |
opengl32.dll |
void texcoord4i(int, int, int, int) |
| 1 |
opengl32.dll |
void texcoord4iv(intptr) |
| 1 |
opengl32.dll |
void texcoord4s(int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void texcoord4sv(intptr) |
| 1 |
opengl32.dll |
void texcoordpointer(int, int, int, intptr) |
| 1 |
opengl32.dll |
void texsubimage2d(int, int, int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void texsubimage3d(int, int, int, int, int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void translated(double, double, double) |
| 1 |
opengl32.dll |
void uniformmatrix2x3fv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void uniformmatrix2x4fv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void uniformmatrix3fv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void uniformmatrix3x2fv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void uniformmatrix3x4fv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void uniformmatrix4fv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void uniformmatrix4x2fv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void uniformmatrix4x3fv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void useprogram(int) |
| 1 |
opengl32.dll |
void validateprogram(int) |
| 1 |
opengl32.dll |
void vertex2d(double, double) |
| 1 |
opengl32.dll |
void vertex2dv(intptr) |
| 1 |
opengl32.dll |
void vertex2f(single, single) |
| 1 |
opengl32.dll |
void vertex2fv(intptr) |
| 1 |
opengl32.dll |
void vertex2i(int, int) |
| 1 |
opengl32.dll |
void vertex2iv(intptr) |
| 1 |
opengl32.dll |
void uniformmatrix2fv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void uniform4iv(int, int, intptr) |
| 1 |
opengl32.dll |
void translatef(single, single, single) |
| 1 |
opengl32.dll |
void uniform1f(int, single) |
| 1 |
opengl32.dll |
void uniform1fv(int, int, intptr) |
| 1 |
opengl32.dll |
void uniform1i(int, int) |
| 1 |
opengl32.dll |
void uniform1iv(int, int, intptr) |
| 1 |
opengl32.dll |
void uniform2f(int, single, single) |
| 1 |
opengl32.dll |
void uniform2fv(int, int, intptr) |
| 1 |
opengl32.dll |
void uniform2i(int, int, int) |
| 1 |
opengl32.dll |
void uniform2iv(int, int, intptr) |
| 1 |
opengl32.dll |
void uniform3f(int, single, single, single) |
| 1 |
opengl32.dll |
void uniform3fv(int, int, intptr) |
| 1 |
opengl32.dll |
void uniform3i(int, int, int, int) |
| 1 |
opengl32.dll |
void uniform3iv(int, int, intptr) |
| 1 |
opengl32.dll |
void uniform4f(int, single, single, single, single) |
| 1 |
opengl32.dll |
void uniform4fv(int, int, intptr) |
| 1 |
opengl32.dll |
void uniform4i(int, int, int, int, int) |
| 1 |
opengl32.dll |
void vertex2s(int16, int16) |
| 1 |
opengl32.dll |
void multitexcoord2iv(int, intptr) |
| 1 |
opengl32.dll |
void color4sv(intptr) |
| 1 |
opengl32.dll |
void compressedtexsubimage2d(int, int, int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void compressedtexsubimage3d(int, int, int, int, int, int, int, int, int, int, i |
| 1 |
opengl32.dll |
void convolutionfilter1d(int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void convolutionfilter2d(int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void convolutionparameterf(int, int, single) |
| 1 |
opengl32.dll |
void convolutionparameterfv(int, int, intptr) |
| 1 |
opengl32.dll |
void convolutionparameteri(int, int, int) |
| 1 |
opengl32.dll |
void convolutionparameteriv(int, int, intptr) |
| 1 |
opengl32.dll |
void copycolorsubtable(int, int, int, int, int) |
| 1 |
opengl32.dll |
void copycolortable(int, int, int, int, int) |
| 1 |
opengl32.dll |
void copyconvolutionfilter1d(int, int, int, int, int) |
| 1 |
opengl32.dll |
void copyconvolutionfilter2d(int, int, int, int, int, int) |
| 1 |
opengl32.dll |
void copypixels(int, int, int, int, int) |
| 1 |
opengl32.dll |
void copyteximage1d(int, int, int, int, int, int, int) |
| 1 |
opengl32.dll |
void copyteximage2d(int, int, int, int, int, int, int, int) |
| 1 |
opengl32.dll |
void copytexsubimage1d(int, int, int, int, int, int) |
| 1 |
opengl32.dll |
void compressedtexsubimage1d(int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void compressedteximage3d(int, int, int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void color4ub(byte, byte, byte, byte) |
| 1 |
opengl32.dll |
void color4ubv(intptr) |
| 1 |
opengl32.dll |
void color4ui(int, int, int, int) |
| 1 |
opengl32.dll |
void color4uiv(intptr) |
| 1 |
opengl32.dll |
void color4us(int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void color4usv(intptr) |
| 1 |
opengl32.dll |
void colormask(int, int, int, int) |
| 1 |
opengl32.dll |
void colormaterial(int, int) |
| 1 |
opengl32.dll |
void colorpointer(int, int, int, intptr) |
| 1 |
opengl32.dll |
void colorsubtable(int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void colortable(int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void colortableparameterfv(int, int, intptr) |
| 1 |
opengl32.dll |
void colortableparameteriv(int, int, intptr) |
| 1 |
opengl32.dll |
void compileshader(int) |
| 1 |
opengl32.dll |
void compressedteximage1d(int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void compressedteximage2d(int, int, int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void copytexsubimage2d(int, int, int, int, int, int, int, int) |
| 1 |
opengl32.dll |
void copytexsubimage3d(int, int, int, int, int, int, int, int, int) |
| 1 |
opengl32.dll |
void cullface(int) |
| 1 |
opengl32.dll |
void drawrangeelements(int, int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void edgeflag(int) |
| 1 |
opengl32.dll |
void edgeflagpointer(int, intptr) |
| 1 |
opengl32.dll |
void edgeflagv(intptr) |
| 1 |
opengl32.dll |
void enable(int) |
| 1 |
opengl32.dll |
void enableclientstate(int) |
| 1 |
opengl32.dll |
void enablevertexattribarray(int) |
| 1 |
opengl32.dll |
void end() |
| 1 |
opengl32.dll |
void endlist() |
| 1 |
opengl32.dll |
void endquery(int) |
| 1 |
opengl32.dll |
void evalcoord1d(double) |
| 1 |
opengl32.dll |
void evalcoord1dv(intptr) |
| 1 |
opengl32.dll |
void evalcoord1f(single) |
| 1 |
opengl32.dll |
void evalcoord1fv(intptr) |
| 1 |
opengl32.dll |
void evalcoord2d(double, double) |
| 1 |
opengl32.dll |
void evalcoord2dv(intptr) |
| 1 |
opengl32.dll |
void drawpixels(int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void drawelements(int, int, int, intptr) |
| 1 |
opengl32.dll |
void deletebuffers(int, intptr) |
| 1 |
opengl32.dll |
void deletelists(int, int) |
| 1 |
opengl32.dll |
void deleteprogram(int) |
| 1 |
opengl32.dll |
void deletequeries(int, intptr) |
| 1 |
opengl32.dll |
void deleteshader(int) |
| 1 |
opengl32.dll |
void deletetextures(int, intptr) |
| 1 |
opengl32.dll |
void depthfunc(int) |
| 1 |
opengl32.dll |
void depthmask(int) |
| 1 |
opengl32.dll |
void depthrange(double, double) |
| 1 |
opengl32.dll |
void detachshader(int, int) |
| 1 |
opengl32.dll |
void disable(int) |
| 1 |
opengl32.dll |
void disableclientstate(int) |
| 1 |
opengl32.dll |
void disablevertexattribarray(int) |
| 1 |
opengl32.dll |
void drawarrays(int, int, int) |
| 1 |
opengl32.dll |
void drawbuffer(int) |
| 1 |
opengl32.dll |
void drawbuffers(int, intptr) |
| 1 |
opengl32.dll |
void evalcoord2f(single, single) |
| 1 |
opengl32.dll |
void color4s(int16, int16, int16, int16) |
| 1 |
opengl32.dll |
bool nsissymbolnamedefined(string) |
| 1 |
opengl32.dll |
intptr nsaddressofsymbol(intptr) |
| 1 |
opengl32.dll |
intptr nslookupandbindsymbol(string) |
| 1 |
opengl32.dll |
void accum(int, single) |
| 1 |
opengl32.dll |
void activetexture(int) |
| 1 |
opengl32.dll |
void alphafunc(int, single) |
| 1 |
opengl32.dll |
void arrayelement(int) |
| 1 |
opengl32.dll |
void attachshader(int, int) |
| 1 |
opengl32.dll |
void begin(int) |
| 1 |
opengl32.dll |
void beginquery(int, int) |
| 1 |
opengl32.dll |
void bindattriblocation(int, int, string) |
| 1 |
opengl32.dll |
void bindbuffer(int, int) |
| 1 |
opengl32.dll |
void bindtexture(int, int) |
| 1 |
opengl32.dll |
void bitmap(int, int, single, single, single, single, intptr) |
| 1 |
opengl32.dll |
void blendcolor(single, single, single, single) |
| 1 |
opengl32.dll |
void blendequation(int) |
| 1 |
opengl32.dll |
void blendequationseparate(int, int) |
| 1 |
opengl32.dll |
intptr mapbuffer(int, int) |
| 1 |
opengl32.dll |
intptr getstring(int) |
| 1 |
opengl32.dll |
int aretexturesresident(int, intptr, intptr) |
| 1 |
opengl32.dll |
int createprogram() |
| 1 |
opengl32.dll |
int createshader(int) |
| 1 |
opengl32.dll |
int genlists(int) |
| 1 |
opengl32.dll |
int getattriblocation(int, string) |
| 1 |
opengl32.dll |
int geterror() |
| 1 |
opengl32.dll |
int getuniformlocation(int, string) |
| 1 |
opengl32.dll |
int isbuffer(int) |
| 1 |
opengl32.dll |
int isenabled(int) |
| 1 |
opengl32.dll |
int islist(int) |
| 1 |
opengl32.dll |
int isprogram(int) |
| 1 |
opengl32.dll |
int isquery(int) |
| 1 |
opengl32.dll |
int isshader(int) |
| 1 |
opengl32.dll |
int istexture(int) |
| 1 |
opengl32.dll |
int rendermode(int) |
| 1 |
opengl32.dll |
int unmapbuffer(int) |
| 1 |
opengl32.dll |
void blendfunc(int, int) |
| 1 |
opengl32.dll |
void blendfuncseparate(int, int, int, int) |
| 1 |
opengl32.dll |
void bufferdata(int, intptr, intptr, int) |
| 1 |
opengl32.dll |
void color3iv(intptr) |
| 1 |
opengl32.dll |
void color3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void color3sv(intptr) |
| 1 |
opengl32.dll |
void color3ub(byte, byte, byte) |
| 1 |
opengl32.dll |
void color3ubv(intptr) |
| 1 |
opengl32.dll |
void color3ui(int, int, int) |
| 1 |
opengl32.dll |
void color3uiv(intptr) |
| 1 |
opengl32.dll |
void color3us(int16, int16, int16) |
| 1 |
opengl32.dll |
void color3usv(intptr) |
| 1 |
opengl32.dll |
void color4b(byte, byte, byte, byte) |
| 1 |
opengl32.dll |
void color4bv(intptr) |
| 1 |
opengl32.dll |
void color4d(double, double, double, double) |
| 1 |
opengl32.dll |
void color4dv(intptr) |
| 1 |
opengl32.dll |
void color4f(single, single, single, single) |
| 1 |
opengl32.dll |
void color4fv(intptr) |
| 1 |
opengl32.dll |
void color4i(int, int, int, int) |
| 1 |
opengl32.dll |
void color3i(int, int, int) |
| 1 |
opengl32.dll |
void color3fv(intptr) |
| 1 |
opengl32.dll |
void buffersubdata(int, intptr, intptr, intptr) |
| 1 |
opengl32.dll |
void calllist(int) |
| 1 |
opengl32.dll |
void calllists(int, int, intptr) |
| 1 |
opengl32.dll |
void clear(int) |
| 1 |
opengl32.dll |
void clearaccum(single, single, single, single) |
| 1 |
opengl32.dll |
void clearcolor(single, single, single, single) |
| 1 |
opengl32.dll |
void cleardepth(double) |
| 1 |
opengl32.dll |
void clearindex(single) |
| 1 |
opengl32.dll |
void clearstencil(int) |
| 1 |
opengl32.dll |
void clientactivetexture(int) |
| 1 |
opengl32.dll |
void clipplane(int, intptr) |
| 1 |
opengl32.dll |
void color3b(byte, byte, byte) |
| 1 |
opengl32.dll |
void color3bv(intptr) |
| 1 |
opengl32.dll |
void color3d(double, double, double) |
| 1 |
opengl32.dll |
void color3dv(intptr) |
| 1 |
opengl32.dll |
void color3f(single, single, single) |
| 1 |
opengl32.dll |
void color4iv(intptr) |
| 1 |
opengl32.dll |
void gettexlevelparameteriv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void indexs(int16) |
| 1 |
opengl32.dll |
void indexsv(intptr) |
| 1 |
opengl32.dll |
void indexub(byte) |
| 1 |
opengl32.dll |
void indexubv(intptr) |
| 1 |
opengl32.dll |
void initnames() |
| 1 |
opengl32.dll |
void interleavedarrays(int, int, intptr) |
| 1 |
opengl32.dll |
void lightf(int, int, single) |
| 1 |
opengl32.dll |
void lightfv(int, int, intptr) |
| 1 |
opengl32.dll |
void lighti(int, int, int) |
| 1 |
opengl32.dll |
void lightiv(int, int, intptr) |
| 1 |
opengl32.dll |
void lightmodelf(int, single) |
| 1 |
opengl32.dll |
void lightmodelfv(int, intptr) |
| 1 |
opengl32.dll |
void lightmodeli(int, int) |
| 1 |
opengl32.dll |
void lightmodeliv(int, intptr) |
| 1 |
opengl32.dll |
void linestipple(int, int16) |
| 1 |
opengl32.dll |
void linewidth(single) |
| 1 |
opengl32.dll |
void indexpointer(int, int, intptr) |
| 1 |
opengl32.dll |
void indexmask(int) |
| 1 |
opengl32.dll |
void gettexparameterfv(int, int, intptr) |
| 1 |
opengl32.dll |
void gettexparameteriv(int, int, intptr) |
| 1 |
opengl32.dll |
void getuniformfv(int, int, intptr) |
| 1 |
opengl32.dll |
void getuniformiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getvertexattribdv(int, int, intptr) |
| 1 |
opengl32.dll |
void getvertexattribfv(int, int, intptr) |
| 1 |
opengl32.dll |
void getvertexattribiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getvertexattribpointerv(int, int, intptr) |
| 1 |
opengl32.dll |
void hint(int, int) |
| 1 |
opengl32.dll |
void histogram(int, int, int, int) |
| 1 |
opengl32.dll |
void indexd(double) |
| 1 |
opengl32.dll |
void indexdv(intptr) |
| 1 |
opengl32.dll |
void indexf(single) |
| 1 |
opengl32.dll |
void indexfv(intptr) |
| 1 |
opengl32.dll |
void indexi(int) |
| 1 |
opengl32.dll |
void indexiv(intptr) |
| 1 |
opengl32.dll |
void linkprogram(int) |
| 1 |
opengl32.dll |
void listbase(int) |
| 1 |
opengl32.dll |
void loadidentity() |
| 1 |
opengl32.dll |
void matrixmode(int) |
| 1 |
opengl32.dll |
void minmax(int, int, int) |
| 1 |
opengl32.dll |
void multidrawarrays(int, intptr, intptr, int) |
| 1 |
opengl32.dll |
void multidrawelements(int, intptr, int, intptr, int) |
| 1 |
opengl32.dll |
void multitexcoord1d(int, double) |
| 1 |
opengl32.dll |
void multitexcoord1dv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord1f(int, single) |
| 1 |
opengl32.dll |
void multitexcoord1fv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord1i(int, int) |
| 1 |
opengl32.dll |
void multitexcoord1iv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord1s(int, int16) |
| 1 |
opengl32.dll |
void multitexcoord1sv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord2d(int, double, double) |
| 1 |
opengl32.dll |
void multitexcoord2dv(int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord2f(int, single, single) |
| 1 |
opengl32.dll |
void multitexcoord2fv(int, intptr) |
| 1 |
opengl32.dll |
void materialiv(int, int, intptr) |
| 1 |
opengl32.dll |
void materiali(int, int, int) |
| 1 |
opengl32.dll |
void loadmatrixd(intptr) |
| 1 |
opengl32.dll |
void loadmatrixf(intptr) |
| 1 |
opengl32.dll |
void loadname(int) |
| 1 |
opengl32.dll |
void loadtransposematrixd(intptr) |
| 1 |
opengl32.dll |
void loadtransposematrixf(intptr) |
| 1 |
opengl32.dll |
void logicop(int) |
| 1 |
opengl32.dll |
void map1d(int, double, double, int, int, intptr) |
| 1 |
opengl32.dll |
void map1f(int, single, single, int, int, intptr) |
| 1 |
opengl32.dll |
void map2d(int, double, double, int, int, double, double, int, int, intptr) |
| 1 |
opengl32.dll |
void map2f(int, single, single, int, int, single, single, int, int, intptr) |
| 1 |
opengl32.dll |
void mapgrid1d(int, double, double) |
| 1 |
opengl32.dll |
void mapgrid1f(int, single, single) |
| 1 |
opengl32.dll |
void mapgrid2d(int, double, double, int, double, double) |
| 1 |
opengl32.dll |
void mapgrid2f(int, single, single, int, single, single) |
| 1 |
opengl32.dll |
void materialf(int, int, single) |
| 1 |
opengl32.dll |
void materialfv(int, int, intptr) |
| 1 |
opengl32.dll |
void multitexcoord2i(int, int, int) |
| 1 |
opengl32.dll |
void gettexlevelparameterfv(int, int, int, intptr) |
| 1 |
opengl32.dll |
void evalcoord2fv(intptr) |
| 1 |
opengl32.dll |
void genbuffers(int, intptr) |
| 1 |
opengl32.dll |
void genqueries(int, intptr) |
| 1 |
opengl32.dll |
void gentextures(int, intptr) |
| 1 |
opengl32.dll |
void getactiveattrib(int, int, int, intptr, intptr, intptr, stringbuilder) |
| 1 |
opengl32.dll |
void getactiveuniform(int, int, int, intptr, intptr, intptr, stringbuilder) |
| 1 |
opengl32.dll |
void getattachedshaders(int, int, intptr, intptr) |
| 1 |
opengl32.dll |
void getbooleanv(int, intptr) |
| 1 |
opengl32.dll |
void getbufferparameteriv(int, int, intptr) |
| 1 |
opengl32.dll |
void getbufferpointerv(int, int, intptr) |
| 1 |
opengl32.dll |
void getbuffersubdata(int, intptr, intptr, intptr) |
| 1 |
opengl32.dll |
void getclipplane(int, intptr) |
| 1 |
opengl32.dll |
void getcolortable(int, int, int, intptr) |
| 1 |
opengl32.dll |
void getcolortableparameterfv(int, int, intptr) |
| 1 |
opengl32.dll |
void getcolortableparameteriv(int, int, intptr) |
| 1 |
opengl32.dll |
void getcompressedteximage(int, int, intptr) |
| 1 |
opengl32.dll |
void getconvolutionfilter(int, int, int, intptr) |
| 1 |
opengl32.dll |
void frustum(double, double, double, double, double, double) |
| 1 |
opengl32.dll |
void frontface(int) |
| 1 |
opengl32.dll |
void evalmesh1(int, int, int) |
| 1 |
opengl32.dll |
void evalmesh2(int, int, int, int, int) |
| 1 |
opengl32.dll |
void evalpoint1(int) |
| 1 |
opengl32.dll |
void evalpoint2(int, int) |
| 1 |
opengl32.dll |
void feedbackbuffer(int, int, intptr) |
| 1 |
opengl32.dll |
void finish() |
| 1 |
opengl32.dll |
void flush() |
| 1 |
opengl32.dll |
void fogcoordd(double) |
| 1 |
opengl32.dll |
void fogcoorddv(intptr) |
| 1 |
opengl32.dll |
void fogcoordf(single) |
| 1 |
opengl32.dll |
void fogcoordfv(intptr) |
| 1 |
opengl32.dll |
void fogcoordpointer(int, int, intptr) |
| 1 |
opengl32.dll |
void fogf(int, single) |
| 1 |
opengl32.dll |
void fogfv(int, intptr) |
| 1 |
opengl32.dll |
void fogi(int, int) |
| 1 |
opengl32.dll |
void fogiv(int, intptr) |
| 1 |
opengl32.dll |
void getconvolutionparameterfv(int, int, intptr) |
| 1 |
opengl32.dll |
void getconvolutionparameteriv(int, int, intptr) |
| 1 |
opengl32.dll |
void getdoublev(int, intptr) |
| 1 |
opengl32.dll |
void getpointerv(int, intptr) |
| 1 |
opengl32.dll |
void getpolygonstipple(intptr) |
| 1 |
opengl32.dll |
void getprograminfolog(int, int, intptr, stringbuilder) |
| 1 |
opengl32.dll |
void getprogramiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getqueryiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getqueryobjectiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getqueryobjectuiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getseparablefilter(int, int, int, intptr, intptr, intptr) |
| 1 |
opengl32.dll |
void getshaderinfolog(int, int, intptr, stringbuilder) |
| 1 |
opengl32.dll |
void getshaderiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getshadersource(int, int, intptr, stringbuilder) |
| 1 |
opengl32.dll |
void gettexenvfv(int, int, intptr) |
| 1 |
opengl32.dll |
void gettexenviv(int, int, intptr) |
| 1 |
opengl32.dll |
void gettexgendv(int, int, intptr) |
| 1 |
opengl32.dll |
void gettexgenfv(int, int, intptr) |
| 1 |
opengl32.dll |
void gettexgeniv(int, int, intptr) |
| 1 |
opengl32.dll |
void getpixelmapusv(int, intptr) |
| 1 |
opengl32.dll |
void getpixelmapuiv(int, intptr) |
| 1 |
opengl32.dll |
void getfloatv(int, intptr) |
| 1 |
opengl32.dll |
void gethistogram(int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void gethistogramparameterfv(int, int, intptr) |
| 1 |
opengl32.dll |
void gethistogramparameteriv(int, int, intptr) |
| 1 |
opengl32.dll |
void getintegerv(int, intptr) |
| 1 |
opengl32.dll |
void getlightfv(int, int, intptr) |
| 1 |
opengl32.dll |
void getlightiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getmapdv(int, int, intptr) |
| 1 |
opengl32.dll |
void getmapfv(int, int, intptr) |
| 1 |
opengl32.dll |
void getmapiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getmaterialfv(int, int, intptr) |
| 1 |
opengl32.dll |
void getmaterialiv(int, int, intptr) |
| 1 |
opengl32.dll |
void getminmax(int, int, int, int, intptr) |
| 1 |
opengl32.dll |
void getminmaxparameterfv(int, int, intptr) |
| 1 |
opengl32.dll |
void getminmaxparameteriv(int, int, intptr) |
| 1 |
opengl32.dll |
void getpixelmapfv(int, intptr) |
| 1 |
opengl32.dll |
void getteximage(int, int, int, int, intptr) |