Application Report


The following 1 APIs (used 12 times) might not work:

There are 826 P/Invokes (used 1224 times):

Count Library Function
25 opengl32 void glvertex3d(double, double, double)
21 opengl32 void glcolor3d(double, double, double)
15 user32 int messagebox(intptr, string, string, uint)
13 opengl32 void glpushmatrix()
13 opengl32 void glpopmatrix()
12 kernel32 uint getlasterror()
12 opengl32 void glenable(uint)
12 opengl32 void gltranslated(double, double, double)
10 opengl32 void glpushattrib(uint)
10 opengl32 void glpopattrib()
9 opengl32 void glbegin(uint)
9 opengl32 void glend()
7 opengl32 void glrotated(double, double, double, double)
7 opengl32 void gldisable(uint)
7 opengl32 int wglswapbuffers(intptr)
7 opengl32 void glmatrixmode(uint)
6 opengl32 void glcalllist(uint)
6 opengl32 int wglmakecurrent(intptr, intptr)
6 opengl32 void gllistbase(uint)
6 winmm.dll bool playsound(string, intptr, sound/playsoundflags)
5 glu32 void glusphere(intptr, double, int, int)
5 opengl32 void glloadidentity()
4 opengl32 void glgetintegerv(uint, int32*)
4 opengl32 void glgetdoublev(uint, double*)
4 opengl32 void glscaled(double, double, double)
3 gdi32 intptr selectobject(intptr, intptr)
3 gdi32 int setpixelformat(intptr, int, gdi/pixelformatdescriptor*)
3 gdi32 int choosepixelformat(intptr, gdi/pixelformatdescriptor*)
3 glu32 int gluunproject(double, double, double, double*, double*, int32*, double*, doub
3 glu32.dll void glucylinder(glu/gluquadric, double, double, double, int, int)
3 glu32.dll void gludisk(glu/gluquadric, double, double, int, int)
3 opengl32 int wglusefontoutlines(intptr, uint, uint, uint, single, single, uint, gdi/glyph
3 opengl32 void glloadname(uint)
3 opengl32 intptr wglcreatecontext(intptr)
3 opengl32 intptr wglgetcurrentcontext()
3 opengl32 int wgldeletecontext(intptr)
3 opengl32 void glclear(uint)
3 user32 intptr getdc(intptr)
2 glu32 void glulookat(double, double, double, double, double, double, double, double, d
2 glu32 void glupwlcurve(intptr, int, single*, int, uint)
2 glu32 void glugetnurbsproperty(intptr, uint, single*)
2 glu32 void glunurbscurve(intptr, int, single*, int, single*, int, uint)
2 glu32 void glunurbssurface(intptr, int, single*, int, single*, int, int, single*, int,
2 glu32 int gluproject(double, double, double, double*, double*, int32*, double*, double
2 glu32.dll void gluquadricnormals(glu/gluquadric, int)
2 glu32.dll string gluerrorstring(int)
2 glu32.dll glu/gluquadric glunewquadric()
2 glu32.dll void gluquadricorientation(glu/gluquadric, int)
2 glu32.dll void gluquadricdrawstyle(glu/gluquadric, int)
2 glu32.dll void gluperspective(double, double, double, double)
2 glu32.dll void glulookat(double, double, double, double, double, double, double, double, d
2 opengl32 void glprioritizetextures(int, uint32*, single*)
2 opengl32 void glpushname(uint)
2 opengl32 void glinitnames()
2 opengl32 void gllightfv(uint, uint, single*)
2 opengl32 void gllightmodelfv(uint, single*)
2 opengl32 void glpolygonstipple(byte*)
2 opengl32 void glrasterpos2dv(double*)
2 opengl32 void glrasterpos2fv(single*)
2 opengl32 void glrasterpos3sv(int16*)
2 opengl32 void glrasterpos3iv(int32*)
2 opengl32 void glrasterpos3fv(single*)
2 opengl32 void glrasterpos3dv(double*)
2 opengl32 void glrasterpos3d(double, double, double)
2 opengl32 void glrasterpos2sv(int16*)
2 opengl32 void glrasterpos2iv(int32*)
2 opengl32 void glindexsv(int16*)
2 opengl32 void gllightiv(uint, uint, int32*)
2 opengl32 void glindexubv(byte*)
2 opengl32 void gllightmodeli(uint, int)
2 opengl32 void gllightmodeliv(uint, int32*)
2 opengl32 void glmap2f(uint, single, single, int, int, single, single, int, int, single*)
2 opengl32 void glmultmatrixd(double*)
2 opengl32 void glmap2d(uint, double, double, int, int, double, double, int, int, double*)
2 opengl32 void glmultmatrixf(single*)
2 opengl32 void glnormal3bv(sbyte*)
2 opengl32 void glmaterialfv(uint, uint, single*)
2 opengl32 void glmap1f(uint, single, single, int, int, single*)
2 opengl32 void glnormal3dv(double*)
2 opengl32 void glnormal3fv(single*)
2 opengl32 void glnormal3iv(int32*)
2 opengl32 void glmap1d(uint, double, double, int, int, double*)
2 opengl32 void glloadmatrixf(single*)
2 opengl32 void glloadmatrixd(double*)
2 opengl32 void glnormal3sv(int16*)
2 opengl32 void glpixelmapfv(uint, int, single*)
2 opengl32 void glpixelmapuiv(uint, int, uint32*)
2 opengl32 void glpixelmapusv(uint, int, uint16*)
2 opengl32 void glmaterialiv(uint, uint, int32*)
2 opengl32 void glviewport(int, int, int, int)
2 opengl32 void gltexparameteriv(uint, uint, int32*)
2 opengl32 void gltexparameterfv(uint, uint, single*)
2 opengl32 void gltexgeniv(uint, uint, int32*)
2 opengl32 void gltexgenfv(uint, uint, single*)
2 opengl32 void gltexgendv(uint, uint, double*)
2 opengl32 void gltexenviv(uint, uint, int32*)
2 opengl32 void gltexenvfv(uint, uint, single*)
2 opengl32 void gltexcoord4sv(int16*)
2 opengl32 void gltexcoord4iv(int32*)
2 opengl32 void glvertex2dv(double*)
2 opengl32 void glvertex2fv(single*)
2 opengl32 void glvertex2iv(int32*)
2 opengl32 void glvertex4sv(int16*)
2 opengl32 void glvertex4iv(int32*)
2 opengl32 void glvertex4fv(single*)
2 opengl32 void glvertex4dv(double*)
2 opengl32 void glvertex3sv(int16*)
2 opengl32 void glvertex3iv(int32*)
2 opengl32 void glvertex3fv(single*)
2 opengl32 void glvertex3dv(double*)
2 opengl32 void glvertex2sv(int16*)
2 opengl32 void gltexcoord4fv(single*)
2 opengl32 void gltexcoord4dv(double*)
2 opengl32 void glshademodel(uint)
2 opengl32 void glselectbuffer(int, uint32*)
2 opengl32 void glrectsv(int16*, int16*)
2 opengl32 void glrectiv(int32*, int32*)
2 opengl32 void glrectfv(single*, single*)
2 opengl32 void glrectdv(double*, double*)
2 opengl32 void glrasterpos4sv(int16*)
2 opengl32 void glrasterpos4iv(int32*)
2 opengl32 void glrasterpos4fv(single*)
2 opengl32 void gltexcoord1dv(double*)
2 opengl32 void gltexcoord1fv(single*)
2 opengl32 void gltexcoord1iv(int32*)
2 opengl32 void gltexcoord3sv(int16*)
2 opengl32 void gltexcoord3iv(int32*)
2 opengl32 void gltexcoord3fv(single*)
2 opengl32 void gltexcoord3dv(double*)
2 opengl32 void gltexcoord2sv(int16*)
2 opengl32 void gltexcoord2iv(int32*)
2 opengl32 void gltexcoord2fv(single*)
2 opengl32 void gltexcoord2dv(double*)
2 opengl32 void gltexcoord1sv(int16*)
2 opengl32 void glrasterpos4dv(double*)
2 opengl32 byte glaretexturesresident(int, uint32*, byte*)
2 opengl32 void glcolor4iv(int32*)
2 opengl32 void glcolor4sv(int16*)
2 opengl32 void glcolor4ubv(byte*)
2 opengl32 void glcolor4uiv(uint32*)
2 opengl32 void glcolor4usv(uint16*)
2 opengl32 void glcullface(uint)
2 opengl32 void gldeletetextures(int, uint32*)
2 opengl32 void gledgeflagv(byte*)
2 opengl32 void glevalcoord1dv(double*)
2 opengl32 void glevalcoord1fv(single*)
2 opengl32 void glevalcoord2dv(double*)
2 opengl32 void glcolor3dv(double*)
2 opengl32 void glevalcoord2fv(single*)
2 opengl32 void glfeedbackbuffer(int, uint, single*)
2 opengl32 void glcolor4fv(single*)
2 opengl32 void glcolor4dv(double*)
2 opengl32 int glrendermode(uint)
2 opengl32 uint glgenlists(int)
2 opengl32 void glbitmap(int, int, single, single, single, single, byte*)
2 opengl32 void glclearcolor(single, single, single, single)
2 opengl32 void glclipplane(uint, double*)
2 opengl32 void glcolor3bv(sbyte*)
2 opengl32 void glcolor3fv(single*)
2 opengl32 void glcolor3iv(int32*)
2 opengl32 void glcolor3sv(int16*)
2 opengl32 void glcolor3ubv(byte*)
2 opengl32 void glcolor3uiv(uint32*)
2 opengl32 void glcolor3usv(uint16*)
2 opengl32 void glcolor4bv(sbyte*)
2 opengl32 void glcolor4d(double, double, double, double)
2 opengl32 void glflush()
2 opengl32 void glfogfv(uint, single*)
2 opengl32 void glindexiv(int32*)
2 opengl32 void glgetpixelmapfv(uint, single*)
2 opengl32 void glgetpixelmapuiv(uint, uint32*)
2 opengl32 void glgetpixelmapusv(uint, uint16*)
2 opengl32 void glgetpolygonstipple(byte*)
2 opengl32 void glgettexenvfv(uint, uint, single*)
2 opengl32 void glgettexenviv(uint, uint, int32*)
2 opengl32 void glgettexgendv(uint, uint, double*)
2 opengl32 void glgettexgenfv(uint, uint, single*)
2 opengl32 void glgettexgeniv(uint, uint, int32*)
2 opengl32 void glgettexlevelparameterfv(uint, int, uint, single*)
2 opengl32 void glgettexlevelparameteriv(uint, int, uint, int32*)
2 opengl32 void glgettexparameterfv(uint, uint, single*)
2 opengl32 void glgettexparameteriv(uint, uint, int32*)
2 opengl32 void glindexdv(double*)
2 opengl32 void glindexfv(single*)
2 opengl32 void glgetmaterialiv(uint, uint, int32*)
2 opengl32 void glgetmaterialfv(uint, uint, single*)
2 opengl32 void glgentextures(int, uint32*)
2 opengl32 void glfogiv(uint, int32*)
2 opengl32 void glfrontface(uint)
2 opengl32 void glgetbooleanv(uint, byte*)
2 opengl32 void glgetclipplane(uint, double*)
2 opengl32 void glgetmapiv(uint, uint, int32*)
2 opengl32 void glgetfloatv(uint, single*)
2 opengl32 void glgetmapfv(uint, uint, single*)
2 opengl32 void glgetmapdv(uint, uint, double*)
2 opengl32 void glgetlightfv(uint, uint, single*)
2 opengl32 void glgetlightiv(uint, uint, int32*)
2 opengl32.dll intptr glxgetprocaddressarb(string)
2 opengl32.dll intptr glxgetprocaddress(string)
2 opengl32.dll intptr wglgetprocaddress(string)
1 glu32 string gluerrorstring(uint)
1 glu32 intptr glunewquadric()
1 glu32 void glupickmatrix(double, double, double, double, int32*)
1 glu32 void gluperspective(double, double, double, double)
1 glu32.dll void __gluquadriccallback(glu/gluquadric, int, glu/quadricerrorcallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessbegincallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsvertexdatacallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbscolordatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesscombinecallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesscombinecallback1)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsvertexcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbstexcoorddatacallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbstexcoordcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsnormaldatacallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsnormalcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsendcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbserrorcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsenddatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesscombinedatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessedgeflagcallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessedgeflagdatacallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbscolorcallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessbegindatacallback)
1 glu32.dll string gluerrorunicodestringext(int)
1 glu32.dll void glusphere(glu/gluquadric, double, int, int)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsbegincallback)
1 glu32.dll void gludeletequadric(glu/gluquadric)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessvertexdatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessvertexcallback1)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessvertexcallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesserrordatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesserrorcallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessenddatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessendcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsbegindatacallback)
1 opengl32 void glpopname()
1 opengl32 uint glgeterror()
1 opengl32 void gllinewidth(single)
1 opengl32 void glortho(double, double, double, double, double, double)
1 opengl32 void glblendfunc(uint, uint)
1 opengl32.dll void secondarycolor3d(double, double, double)
1 opengl32.dll void rectiv(intptr, intptr)
1 opengl32.dll void rects(int16, int16, int16, int16)
1 opengl32.dll void secondarycolor3f(single, single, single)
1 opengl32.dll void rectsv(intptr, intptr)
1 opengl32.dll void resethistogram(int)
1 opengl32.dll void resetminmax(int)
1 opengl32.dll void rotated(double, double, double, double)
1 opengl32.dll void rotatef(single, single, single, single)
1 opengl32.dll void secondarycolor3dv(intptr)
1 opengl32.dll void scaled(double, double, double)
1 opengl32.dll void scalef(single, single, single)
1 opengl32.dll void scissor(int, int, int, int)
1 opengl32.dll void secondarycolor3b(byte, byte, byte)
1 opengl32.dll void secondarycolor3bv(intptr)
1 opengl32.dll void samplecoverage(single, int)
1 opengl32.dll void recti(int, int, int, int)
1 opengl32.dll void rectfv(intptr, intptr)
1 opengl32.dll void rasterpos3i(int, int, int)
1 opengl32.dll void rasterpos3iv(intptr)
1 opengl32.dll void rasterpos3s(int16, int16, int16)
1 opengl32.dll void rasterpos3sv(intptr)
1 opengl32.dll void rasterpos4d(double, double, double, double)
1 opengl32.dll void rasterpos4dv(intptr)
1 opengl32.dll void rasterpos4f(single, single, single, single)
1 opengl32.dll void rasterpos4fv(intptr)
1 opengl32.dll void rasterpos4i(int, int, int, int)
1 opengl32.dll void rasterpos4iv(intptr)
1 opengl32.dll void rasterpos4s(int16, int16, int16, int16)
1 opengl32.dll void rasterpos4sv(intptr)
1 opengl32.dll void readbuffer(int)
1 opengl32.dll void readpixels(int, int, int, int, int, int, intptr)
1 opengl32.dll void rectdv(intptr, intptr)
1 opengl32.dll void rectf(single, single, single, single)
1 opengl32.dll void secondarycolor3fv(intptr)
1 opengl32.dll void secondarycolor3i(int, int, int)
1 opengl32.dll void secondarycolor3iv(intptr)
1 opengl32.dll void stencilopseparate(int, int, int, int)
1 opengl32.dll void texcoord2sv(intptr)
1 opengl32.dll void texcoord1d(double)
1 opengl32.dll void texcoord1dv(intptr)
1 opengl32.dll void texcoord1f(single)
1 opengl32.dll void texcoord1fv(intptr)
1 opengl32.dll void texcoord1i(int)
1 opengl32.dll void texcoord1iv(intptr)
1 opengl32.dll void texcoord1s(int16)
1 opengl32.dll void texcoord1sv(intptr)
1 opengl32.dll void texcoord2d(double, double)
1 opengl32.dll void texcoord2dv(intptr)
1 opengl32.dll void texcoord2f(single, single)
1 opengl32.dll void texcoord2fv(intptr)
1 opengl32.dll void texcoord2i(int, int)
1 opengl32.dll void texcoord2iv(intptr)
1 opengl32.dll void stencilop(int, int, int)
1 opengl32.dll void stencilmaskseparate(int, int)
1 opengl32.dll void secondarycolor3s(int16, int16, int16)
1 opengl32.dll void secondarycolor3sv(intptr)
1 opengl32.dll void secondarycolor3ub(byte, byte, byte)
1 opengl32.dll void secondarycolor3ubv(intptr)
1 opengl32.dll void secondarycolor3ui(int, int, int)
1 opengl32.dll void secondarycolor3uiv(intptr)
1 opengl32.dll void secondarycolor3us(int16, int16, int16)
1 opengl32.dll void secondarycolor3usv(intptr)
1 opengl32.dll void secondarycolorpointer(int, int, int, intptr)
1 opengl32.dll void selectbuffer(int, intptr)
1 opengl32.dll void separablefilter2d(int, int, int, int, int, int, intptr, intptr)
1 opengl32.dll void shademodel(int)
1 opengl32.dll void shadersource(int, int, string[], intptr)
1 opengl32.dll void stencilfunc(int, int, int)
1 opengl32.dll void stencilfuncseparate(int, int, int, int)
1 opengl32.dll void stencilmask(int)
1 opengl32.dll void texcoord2s(int16, int16)
1 opengl32.dll void multitexcoord2s(int, int16, int16)
1 opengl32.dll void multmatrixf(intptr)
1 opengl32.dll void multtransposematrixd(intptr)
1 opengl32.dll void multtransposematrixf(intptr)
1 opengl32.dll void newlist(int, int)
1 opengl32.dll void normal3b(byte, byte, byte)
1 opengl32.dll void normal3bv(intptr)
1 opengl32.dll void normal3d(double, double, double)
1 opengl32.dll void normal3dv(intptr)
1 opengl32.dll void normal3f(single, single, single)
1 opengl32.dll void normal3fv(intptr)
1 opengl32.dll void normal3i(int, int, int)
1 opengl32.dll void normal3iv(intptr)
1 opengl32.dll void normal3s(int16, int16, int16)
1 opengl32.dll void normal3sv(intptr)
1 opengl32.dll void normalpointer(int, int, intptr)
1 opengl32.dll void ortho(double, double, double, double, double, double)
1 opengl32.dll void multmatrixd(intptr)
1 opengl32.dll void multitexcoord4sv(int, intptr)
1 opengl32.dll void multitexcoord2sv(int, intptr)
1 opengl32.dll void multitexcoord3d(int, double, double, double)
1 opengl32.dll void multitexcoord3dv(int, intptr)
1 opengl32.dll void multitexcoord3f(int, single, single, single)
1 opengl32.dll void multitexcoord3fv(int, intptr)
1 opengl32.dll void multitexcoord3i(int, int, int, int)
1 opengl32.dll void multitexcoord3iv(int, intptr)
1 opengl32.dll void multitexcoord3s(int, int16, int16, int16)
1 opengl32.dll void multitexcoord3sv(int, intptr)
1 opengl32.dll void multitexcoord4d(int, double, double, double, double)
1 opengl32.dll void multitexcoord4dv(int, intptr)
1 opengl32.dll void multitexcoord4f(int, single, single, single, single)
1 opengl32.dll void multitexcoord4fv(int, intptr)
1 opengl32.dll void multitexcoord4i(int, int, int, int, int)
1 opengl32.dll void multitexcoord4iv(int, intptr)
1 opengl32.dll void multitexcoord4s(int, int16, int16, int16, int16)
1 opengl32.dll void passthrough(single)
1 opengl32.dll void pixelmapfv(int, int, intptr)
1 opengl32.dll void pixelmapuiv(int, int, intptr)
1 opengl32.dll void prioritizetextures(int, intptr, intptr)
1 opengl32.dll void pushattrib(int)
1 opengl32.dll void pushclientattrib(int)
1 opengl32.dll void pushmatrix()
1 opengl32.dll void pushname(int)
1 opengl32.dll void rasterpos2d(double, double)
1 opengl32.dll void rasterpos2dv(intptr)
1 opengl32.dll void rasterpos2f(single, single)
1 opengl32.dll void rasterpos2fv(intptr)
1 opengl32.dll void rasterpos2i(int, int)
1 opengl32.dll void rasterpos2iv(intptr)
1 opengl32.dll void rasterpos2s(int16, int16)
1 opengl32.dll void rasterpos2sv(intptr)
1 opengl32.dll void rasterpos3d(double, double, double)
1 opengl32.dll void rasterpos3dv(intptr)
1 opengl32.dll void rasterpos3f(single, single, single)
1 opengl32.dll void popname()
1 opengl32.dll void popmatrix()
1 opengl32.dll void pixelmapusv(int, int, intptr)
1 opengl32.dll void pixelstoref(int, single)
1 opengl32.dll void pixelstorei(int, int)
1 opengl32.dll void pixeltransferf(int, single)
1 opengl32.dll void pixeltransferi(int, int)
1 opengl32.dll void pixelzoom(single, single)
1 opengl32.dll void pointparameterf(int, single)
1 opengl32.dll void pointparameterfv(int, intptr)
1 opengl32.dll void pointparameteri(int, int)
1 opengl32.dll void pointparameteriv(int, intptr)
1 opengl32.dll void pointsize(single)
1 opengl32.dll void polygonmode(int, int)
1 opengl32.dll void polygonoffset(single, single)
1 opengl32.dll void polygonstipple(intptr)
1 opengl32.dll void popattrib()
1 opengl32.dll void popclientattrib()
1 opengl32.dll void rasterpos3fv(intptr)
1 opengl32.dll void vertex2sv(intptr)
1 opengl32.dll void vertexattrib1f(int, single)
1 opengl32.dll void vertexattrib1fv(int, intptr)
1 opengl32.dll void vertexattrib1s(int, int16)
1 opengl32.dll void vertexattrib1sv(int, intptr)
1 opengl32.dll void vertexattrib2d(int, double, double)
1 opengl32.dll void vertexattrib2dv(int, intptr)
1 opengl32.dll void vertexattrib2f(int, single, single)
1 opengl32.dll void vertexattrib2fv(int, intptr)
1 opengl32.dll void vertexattrib2s(int, int16, int16)
1 opengl32.dll void vertexattrib2sv(int, intptr)
1 opengl32.dll void vertexattrib3d(int, double, double, double)
1 opengl32.dll void vertexattrib3dv(int, intptr)
1 opengl32.dll void vertexattrib3f(int, single, single, single)
1 opengl32.dll void vertexattrib3fv(int, intptr)
1 opengl32.dll void vertexattrib3s(int, int16, int16, int16)
1 opengl32.dll void vertexattrib3sv(int, intptr)
1 opengl32.dll void vertexattrib1dv(int, intptr)
1 opengl32.dll void vertexattrib1d(int, double)
1 opengl32.dll void vertex3d(double, double, double)
1 opengl32.dll void vertex3dv(intptr)
1 opengl32.dll void vertex3f(single, single, single)
1 opengl32.dll void vertex3fv(intptr)
1 opengl32.dll void vertex3i(int, int, int)
1 opengl32.dll void vertex3iv(intptr)
1 opengl32.dll void vertex3s(int16, int16, int16)
1 opengl32.dll void vertex3sv(intptr)
1 opengl32.dll void vertex4d(double, double, double, double)
1 opengl32.dll void vertex4dv(intptr)
1 opengl32.dll void vertex4f(single, single, single, single)
1 opengl32.dll void vertex4fv(intptr)
1 opengl32.dll void vertex4i(int, int, int, int)
1 opengl32.dll void vertex4iv(intptr)
1 opengl32.dll void vertex4s(int16, int16, int16, int16)
1 opengl32.dll void vertex4sv(intptr)
1 opengl32.dll void vertexattrib4bv(int, intptr)
1 opengl32.dll void vertexattrib4d(int, double, double, double, double)
1 opengl32.dll void vertexattrib4dv(int, intptr)
1 opengl32.dll void windowpos2d(double, double)
1 opengl32.dll void windowpos2dv(intptr)
1 opengl32.dll void windowpos2f(single, single)
1 opengl32.dll void windowpos2fv(intptr)
1 opengl32.dll void windowpos2i(int, int)
1 opengl32.dll void windowpos2iv(intptr)
1 opengl32.dll void windowpos2s(int16, int16)
1 opengl32.dll void windowpos2sv(intptr)
1 opengl32.dll void windowpos3d(double, double, double)
1 opengl32.dll void windowpos3dv(intptr)
1 opengl32.dll void windowpos3f(single, single, single)
1 opengl32.dll void windowpos3fv(intptr)
1 opengl32.dll void windowpos3i(int, int, int)
1 opengl32.dll void windowpos3iv(intptr)
1 opengl32.dll void windowpos3s(int16, int16, int16)
1 opengl32.dll void windowpos3sv(intptr)
1 opengl32.dll void viewport(int, int, int, int)
1 opengl32.dll void vertexpointer(int, int, int, intptr)
1 opengl32.dll void vertexattrib4f(int, single, single, single, single)
1 opengl32.dll void vertexattrib4fv(int, intptr)
1 opengl32.dll void vertexattrib4iv(int, intptr)
1 opengl32.dll void vertexattrib4nbv(int, intptr)
1 opengl32.dll void vertexattrib4niv(int, intptr)
1 opengl32.dll void vertexattrib4nsv(int, intptr)
1 opengl32.dll void vertexattrib4nub(int, byte, byte, byte, byte)
1 opengl32.dll void vertexattrib4nubv(int, intptr)
1 opengl32.dll void vertexattrib4nuiv(int, intptr)
1 opengl32.dll void vertexattrib4nusv(int, intptr)
1 opengl32.dll void vertexattrib4s(int, int16, int16, int16, int16)
1 opengl32.dll void vertexattrib4sv(int, intptr)
1 opengl32.dll void vertexattrib4ubv(int, intptr)
1 opengl32.dll void vertexattrib4uiv(int, intptr)
1 opengl32.dll void vertexattrib4usv(int, intptr)
1 opengl32.dll void vertexattribpointer(int, int, int, int, int, intptr)
1 opengl32.dll void rectd(double, double, double, double)
1 opengl32.dll void texcoord3d(double, double, double)
1 opengl32.dll void texenvi(int, int, int)
1 opengl32.dll void texenviv(int, int, intptr)
1 opengl32.dll void texgend(int, int, double)
1 opengl32.dll void texgendv(int, int, intptr)
1 opengl32.dll void texgenf(int, int, single)
1 opengl32.dll void texgenfv(int, int, intptr)
1 opengl32.dll void texgeni(int, int, int)
1 opengl32.dll void texgeniv(int, int, intptr)
1 opengl32.dll void teximage1d(int, int, int, int, int, int, int, intptr)
1 opengl32.dll void teximage2d(int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void teximage3d(int, int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void texparameterf(int, int, single)
1 opengl32.dll void texparameterfv(int, int, intptr)
1 opengl32.dll void texparameteri(int, int, int)
1 opengl32.dll void texparameteriv(int, int, intptr)
1 opengl32.dll void texsubimage1d(int, int, int, int, int, int, intptr)
1 opengl32.dll void texenvfv(int, int, intptr)
1 opengl32.dll void texenvf(int, int, single)
1 opengl32.dll void texcoord3dv(intptr)
1 opengl32.dll void texcoord3f(single, single, single)
1 opengl32.dll void texcoord3fv(intptr)
1 opengl32.dll void texcoord3i(int, int, int)
1 opengl32.dll void texcoord3iv(intptr)
1 opengl32.dll void texcoord3s(int16, int16, int16)
1 opengl32.dll void texcoord3sv(intptr)
1 opengl32.dll void texcoord4d(double, double, double, double)
1 opengl32.dll void texcoord4dv(intptr)
1 opengl32.dll void texcoord4f(single, single, single, single)
1 opengl32.dll void texcoord4fv(intptr)
1 opengl32.dll void texcoord4i(int, int, int, int)
1 opengl32.dll void texcoord4iv(intptr)
1 opengl32.dll void texcoord4s(int16, int16, int16, int16)
1 opengl32.dll void texcoord4sv(intptr)
1 opengl32.dll void texcoordpointer(int, int, int, intptr)
1 opengl32.dll void texsubimage2d(int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void texsubimage3d(int, int, int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void translated(double, double, double)
1 opengl32.dll void uniformmatrix2x3fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix2x4fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix3fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix3x2fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix3x4fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix4fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix4x2fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix4x3fv(int, int, int, intptr)
1 opengl32.dll void useprogram(int)
1 opengl32.dll void validateprogram(int)
1 opengl32.dll void vertex2d(double, double)
1 opengl32.dll void vertex2dv(intptr)
1 opengl32.dll void vertex2f(single, single)
1 opengl32.dll void vertex2fv(intptr)
1 opengl32.dll void vertex2i(int, int)
1 opengl32.dll void vertex2iv(intptr)
1 opengl32.dll void uniformmatrix2fv(int, int, int, intptr)
1 opengl32.dll void uniform4iv(int, int, intptr)
1 opengl32.dll void translatef(single, single, single)
1 opengl32.dll void uniform1f(int, single)
1 opengl32.dll void uniform1fv(int, int, intptr)
1 opengl32.dll void uniform1i(int, int)
1 opengl32.dll void uniform1iv(int, int, intptr)
1 opengl32.dll void uniform2f(int, single, single)
1 opengl32.dll void uniform2fv(int, int, intptr)
1 opengl32.dll void uniform2i(int, int, int)
1 opengl32.dll void uniform2iv(int, int, intptr)
1 opengl32.dll void uniform3f(int, single, single, single)
1 opengl32.dll void uniform3fv(int, int, intptr)
1 opengl32.dll void uniform3i(int, int, int, int)
1 opengl32.dll void uniform3iv(int, int, intptr)
1 opengl32.dll void uniform4f(int, single, single, single, single)
1 opengl32.dll void uniform4fv(int, int, intptr)
1 opengl32.dll void uniform4i(int, int, int, int, int)
1 opengl32.dll void vertex2s(int16, int16)
1 opengl32.dll void multitexcoord2iv(int, intptr)
1 opengl32.dll void color4sv(intptr)
1 opengl32.dll void compressedtexsubimage2d(int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void compressedtexsubimage3d(int, int, int, int, int, int, int, int, int, int, i
1 opengl32.dll void convolutionfilter1d(int, int, int, int, int, intptr)
1 opengl32.dll void convolutionfilter2d(int, int, int, int, int, int, intptr)
1 opengl32.dll void convolutionparameterf(int, int, single)
1 opengl32.dll void convolutionparameterfv(int, int, intptr)
1 opengl32.dll void convolutionparameteri(int, int, int)
1 opengl32.dll void convolutionparameteriv(int, int, intptr)
1 opengl32.dll void copycolorsubtable(int, int, int, int, int)
1 opengl32.dll void copycolortable(int, int, int, int, int)
1 opengl32.dll void copyconvolutionfilter1d(int, int, int, int, int)
1 opengl32.dll void copyconvolutionfilter2d(int, int, int, int, int, int)
1 opengl32.dll void copypixels(int, int, int, int, int)
1 opengl32.dll void copyteximage1d(int, int, int, int, int, int, int)
1 opengl32.dll void copyteximage2d(int, int, int, int, int, int, int, int)
1 opengl32.dll void copytexsubimage1d(int, int, int, int, int, int)
1 opengl32.dll void compressedtexsubimage1d(int, int, int, int, int, int, intptr)
1 opengl32.dll void compressedteximage3d(int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void color4ub(byte, byte, byte, byte)
1 opengl32.dll void color4ubv(intptr)
1 opengl32.dll void color4ui(int, int, int, int)
1 opengl32.dll void color4uiv(intptr)
1 opengl32.dll void color4us(int16, int16, int16, int16)
1 opengl32.dll void color4usv(intptr)
1 opengl32.dll void colormask(int, int, int, int)
1 opengl32.dll void colormaterial(int, int)
1 opengl32.dll void colorpointer(int, int, int, intptr)
1 opengl32.dll void colorsubtable(int, int, int, int, int, intptr)
1 opengl32.dll void colortable(int, int, int, int, int, intptr)
1 opengl32.dll void colortableparameterfv(int, int, intptr)
1 opengl32.dll void colortableparameteriv(int, int, intptr)
1 opengl32.dll void compileshader(int)
1 opengl32.dll void compressedteximage1d(int, int, int, int, int, int, intptr)
1 opengl32.dll void compressedteximage2d(int, int, int, int, int, int, int, intptr)
1 opengl32.dll void copytexsubimage2d(int, int, int, int, int, int, int, int)
1 opengl32.dll void copytexsubimage3d(int, int, int, int, int, int, int, int, int)
1 opengl32.dll void cullface(int)
1 opengl32.dll void drawrangeelements(int, int, int, int, int, intptr)
1 opengl32.dll void edgeflag(int)
1 opengl32.dll void edgeflagpointer(int, intptr)
1 opengl32.dll void edgeflagv(intptr)
1 opengl32.dll void enable(int)
1 opengl32.dll void enableclientstate(int)
1 opengl32.dll void enablevertexattribarray(int)
1 opengl32.dll void end()
1 opengl32.dll void endlist()
1 opengl32.dll void endquery(int)
1 opengl32.dll void evalcoord1d(double)
1 opengl32.dll void evalcoord1dv(intptr)
1 opengl32.dll void evalcoord1f(single)
1 opengl32.dll void evalcoord1fv(intptr)
1 opengl32.dll void evalcoord2d(double, double)
1 opengl32.dll void evalcoord2dv(intptr)
1 opengl32.dll void drawpixels(int, int, int, int, intptr)
1 opengl32.dll void drawelements(int, int, int, intptr)
1 opengl32.dll void deletebuffers(int, intptr)
1 opengl32.dll void deletelists(int, int)
1 opengl32.dll void deleteprogram(int)
1 opengl32.dll void deletequeries(int, intptr)
1 opengl32.dll void deleteshader(int)
1 opengl32.dll void deletetextures(int, intptr)
1 opengl32.dll void depthfunc(int)
1 opengl32.dll void depthmask(int)
1 opengl32.dll void depthrange(double, double)
1 opengl32.dll void detachshader(int, int)
1 opengl32.dll void disable(int)
1 opengl32.dll void disableclientstate(int)
1 opengl32.dll void disablevertexattribarray(int)
1 opengl32.dll void drawarrays(int, int, int)
1 opengl32.dll void drawbuffer(int)
1 opengl32.dll void drawbuffers(int, intptr)
1 opengl32.dll void evalcoord2f(single, single)
1 opengl32.dll void color4s(int16, int16, int16, int16)
1 opengl32.dll bool nsissymbolnamedefined(string)
1 opengl32.dll intptr nsaddressofsymbol(intptr)
1 opengl32.dll intptr nslookupandbindsymbol(string)
1 opengl32.dll void accum(int, single)
1 opengl32.dll void activetexture(int)
1 opengl32.dll void alphafunc(int, single)
1 opengl32.dll void arrayelement(int)
1 opengl32.dll void attachshader(int, int)
1 opengl32.dll void begin(int)
1 opengl32.dll void beginquery(int, int)
1 opengl32.dll void bindattriblocation(int, int, string)
1 opengl32.dll void bindbuffer(int, int)
1 opengl32.dll void bindtexture(int, int)
1 opengl32.dll void bitmap(int, int, single, single, single, single, intptr)
1 opengl32.dll void blendcolor(single, single, single, single)
1 opengl32.dll void blendequation(int)
1 opengl32.dll void blendequationseparate(int, int)
1 opengl32.dll intptr mapbuffer(int, int)
1 opengl32.dll intptr getstring(int)
1 opengl32.dll int aretexturesresident(int, intptr, intptr)
1 opengl32.dll int createprogram()
1 opengl32.dll int createshader(int)
1 opengl32.dll int genlists(int)
1 opengl32.dll int getattriblocation(int, string)
1 opengl32.dll int geterror()
1 opengl32.dll int getuniformlocation(int, string)
1 opengl32.dll int isbuffer(int)
1 opengl32.dll int isenabled(int)
1 opengl32.dll int islist(int)
1 opengl32.dll int isprogram(int)
1 opengl32.dll int isquery(int)
1 opengl32.dll int isshader(int)
1 opengl32.dll int istexture(int)
1 opengl32.dll int rendermode(int)
1 opengl32.dll int unmapbuffer(int)
1 opengl32.dll void blendfunc(int, int)
1 opengl32.dll void blendfuncseparate(int, int, int, int)
1 opengl32.dll void bufferdata(int, intptr, intptr, int)
1 opengl32.dll void color3iv(intptr)
1 opengl32.dll void color3s(int16, int16, int16)
1 opengl32.dll void color3sv(intptr)
1 opengl32.dll void color3ub(byte, byte, byte)
1 opengl32.dll void color3ubv(intptr)
1 opengl32.dll void color3ui(int, int, int)
1 opengl32.dll void color3uiv(intptr)
1 opengl32.dll void color3us(int16, int16, int16)
1 opengl32.dll void color3usv(intptr)
1 opengl32.dll void color4b(byte, byte, byte, byte)
1 opengl32.dll void color4bv(intptr)
1 opengl32.dll void color4d(double, double, double, double)
1 opengl32.dll void color4dv(intptr)
1 opengl32.dll void color4f(single, single, single, single)
1 opengl32.dll void color4fv(intptr)
1 opengl32.dll void color4i(int, int, int, int)
1 opengl32.dll void color3i(int, int, int)
1 opengl32.dll void color3fv(intptr)
1 opengl32.dll void buffersubdata(int, intptr, intptr, intptr)
1 opengl32.dll void calllist(int)
1 opengl32.dll void calllists(int, int, intptr)
1 opengl32.dll void clear(int)
1 opengl32.dll void clearaccum(single, single, single, single)
1 opengl32.dll void clearcolor(single, single, single, single)
1 opengl32.dll void cleardepth(double)
1 opengl32.dll void clearindex(single)
1 opengl32.dll void clearstencil(int)
1 opengl32.dll void clientactivetexture(int)
1 opengl32.dll void clipplane(int, intptr)
1 opengl32.dll void color3b(byte, byte, byte)
1 opengl32.dll void color3bv(intptr)
1 opengl32.dll void color3d(double, double, double)
1 opengl32.dll void color3dv(intptr)
1 opengl32.dll void color3f(single, single, single)
1 opengl32.dll void color4iv(intptr)
1 opengl32.dll void gettexlevelparameteriv(int, int, int, intptr)
1 opengl32.dll void indexs(int16)
1 opengl32.dll void indexsv(intptr)
1 opengl32.dll void indexub(byte)
1 opengl32.dll void indexubv(intptr)
1 opengl32.dll void initnames()
1 opengl32.dll void interleavedarrays(int, int, intptr)
1 opengl32.dll void lightf(int, int, single)
1 opengl32.dll void lightfv(int, int, intptr)
1 opengl32.dll void lighti(int, int, int)
1 opengl32.dll void lightiv(int, int, intptr)
1 opengl32.dll void lightmodelf(int, single)
1 opengl32.dll void lightmodelfv(int, intptr)
1 opengl32.dll void lightmodeli(int, int)
1 opengl32.dll void lightmodeliv(int, intptr)
1 opengl32.dll void linestipple(int, int16)
1 opengl32.dll void linewidth(single)
1 opengl32.dll void indexpointer(int, int, intptr)
1 opengl32.dll void indexmask(int)
1 opengl32.dll void gettexparameterfv(int, int, intptr)
1 opengl32.dll void gettexparameteriv(int, int, intptr)
1 opengl32.dll void getuniformfv(int, int, intptr)
1 opengl32.dll void getuniformiv(int, int, intptr)
1 opengl32.dll void getvertexattribdv(int, int, intptr)
1 opengl32.dll void getvertexattribfv(int, int, intptr)
1 opengl32.dll void getvertexattribiv(int, int, intptr)
1 opengl32.dll void getvertexattribpointerv(int, int, intptr)
1 opengl32.dll void hint(int, int)
1 opengl32.dll void histogram(int, int, int, int)
1 opengl32.dll void indexd(double)
1 opengl32.dll void indexdv(intptr)
1 opengl32.dll void indexf(single)
1 opengl32.dll void indexfv(intptr)
1 opengl32.dll void indexi(int)
1 opengl32.dll void indexiv(intptr)
1 opengl32.dll void linkprogram(int)
1 opengl32.dll void listbase(int)
1 opengl32.dll void loadidentity()
1 opengl32.dll void matrixmode(int)
1 opengl32.dll void minmax(int, int, int)
1 opengl32.dll void multidrawarrays(int, intptr, intptr, int)
1 opengl32.dll void multidrawelements(int, intptr, int, intptr, int)
1 opengl32.dll void multitexcoord1d(int, double)
1 opengl32.dll void multitexcoord1dv(int, intptr)
1 opengl32.dll void multitexcoord1f(int, single)
1 opengl32.dll void multitexcoord1fv(int, intptr)
1 opengl32.dll void multitexcoord1i(int, int)
1 opengl32.dll void multitexcoord1iv(int, intptr)
1 opengl32.dll void multitexcoord1s(int, int16)
1 opengl32.dll void multitexcoord1sv(int, intptr)
1 opengl32.dll void multitexcoord2d(int, double, double)
1 opengl32.dll void multitexcoord2dv(int, intptr)
1 opengl32.dll void multitexcoord2f(int, single, single)
1 opengl32.dll void multitexcoord2fv(int, intptr)
1 opengl32.dll void materialiv(int, int, intptr)
1 opengl32.dll void materiali(int, int, int)
1 opengl32.dll void loadmatrixd(intptr)
1 opengl32.dll void loadmatrixf(intptr)
1 opengl32.dll void loadname(int)
1 opengl32.dll void loadtransposematrixd(intptr)
1 opengl32.dll void loadtransposematrixf(intptr)
1 opengl32.dll void logicop(int)
1 opengl32.dll void map1d(int, double, double, int, int, intptr)
1 opengl32.dll void map1f(int, single, single, int, int, intptr)
1 opengl32.dll void map2d(int, double, double, int, int, double, double, int, int, intptr)
1 opengl32.dll void map2f(int, single, single, int, int, single, single, int, int, intptr)
1 opengl32.dll void mapgrid1d(int, double, double)
1 opengl32.dll void mapgrid1f(int, single, single)
1 opengl32.dll void mapgrid2d(int, double, double, int, double, double)
1 opengl32.dll void mapgrid2f(int, single, single, int, single, single)
1 opengl32.dll void materialf(int, int, single)
1 opengl32.dll void materialfv(int, int, intptr)
1 opengl32.dll void multitexcoord2i(int, int, int)
1 opengl32.dll void gettexlevelparameterfv(int, int, int, intptr)
1 opengl32.dll void evalcoord2fv(intptr)
1 opengl32.dll void genbuffers(int, intptr)
1 opengl32.dll void genqueries(int, intptr)
1 opengl32.dll void gentextures(int, intptr)
1 opengl32.dll void getactiveattrib(int, int, int, intptr, intptr, intptr, stringbuilder)
1 opengl32.dll void getactiveuniform(int, int, int, intptr, intptr, intptr, stringbuilder)
1 opengl32.dll void getattachedshaders(int, int, intptr, intptr)
1 opengl32.dll void getbooleanv(int, intptr)
1 opengl32.dll void getbufferparameteriv(int, int, intptr)
1 opengl32.dll void getbufferpointerv(int, int, intptr)
1 opengl32.dll void getbuffersubdata(int, intptr, intptr, intptr)
1 opengl32.dll void getclipplane(int, intptr)
1 opengl32.dll void getcolortable(int, int, int, intptr)
1 opengl32.dll void getcolortableparameterfv(int, int, intptr)
1 opengl32.dll void getcolortableparameteriv(int, int, intptr)
1 opengl32.dll void getcompressedteximage(int, int, intptr)
1 opengl32.dll void getconvolutionfilter(int, int, int, intptr)
1 opengl32.dll void frustum(double, double, double, double, double, double)
1 opengl32.dll void frontface(int)
1 opengl32.dll void evalmesh1(int, int, int)
1 opengl32.dll void evalmesh2(int, int, int, int, int)
1 opengl32.dll void evalpoint1(int)
1 opengl32.dll void evalpoint2(int, int)
1 opengl32.dll void feedbackbuffer(int, int, intptr)
1 opengl32.dll void finish()
1 opengl32.dll void flush()
1 opengl32.dll void fogcoordd(double)
1 opengl32.dll void fogcoorddv(intptr)
1 opengl32.dll void fogcoordf(single)
1 opengl32.dll void fogcoordfv(intptr)
1 opengl32.dll void fogcoordpointer(int, int, intptr)
1 opengl32.dll void fogf(int, single)
1 opengl32.dll void fogfv(int, intptr)
1 opengl32.dll void fogi(int, int)
1 opengl32.dll void fogiv(int, intptr)
1 opengl32.dll void getconvolutionparameterfv(int, int, intptr)
1 opengl32.dll void getconvolutionparameteriv(int, int, intptr)
1 opengl32.dll void getdoublev(int, intptr)
1 opengl32.dll void getpointerv(int, intptr)
1 opengl32.dll void getpolygonstipple(intptr)
1 opengl32.dll void getprograminfolog(int, int, intptr, stringbuilder)
1 opengl32.dll void getprogramiv(int, int, intptr)
1 opengl32.dll void getqueryiv(int, int, intptr)
1 opengl32.dll void getqueryobjectiv(int, int, intptr)
1 opengl32.dll void getqueryobjectuiv(int, int, intptr)
1 opengl32.dll void getseparablefilter(int, int, int, intptr, intptr, intptr)
1 opengl32.dll void getshaderinfolog(int, int, intptr, stringbuilder)
1 opengl32.dll void getshaderiv(int, int, intptr)
1 opengl32.dll void getshadersource(int, int, intptr, stringbuilder)
1 opengl32.dll void gettexenvfv(int, int, intptr)
1 opengl32.dll void gettexenviv(int, int, intptr)
1 opengl32.dll void gettexgendv(int, int, intptr)
1 opengl32.dll void gettexgenfv(int, int, intptr)
1 opengl32.dll void gettexgeniv(int, int, intptr)
1 opengl32.dll void getpixelmapusv(int, intptr)
1 opengl32.dll void getpixelmapuiv(int, intptr)
1 opengl32.dll void getfloatv(int, intptr)
1 opengl32.dll void gethistogram(int, int, int, int, intptr)
1 opengl32.dll void gethistogramparameterfv(int, int, intptr)
1 opengl32.dll void gethistogramparameteriv(int, int, intptr)
1 opengl32.dll void getintegerv(int, intptr)
1 opengl32.dll void getlightfv(int, int, intptr)
1 opengl32.dll void getlightiv(int, int, intptr)
1 opengl32.dll void getmapdv(int, int, intptr)
1 opengl32.dll void getmapfv(int, int, intptr)
1 opengl32.dll void getmapiv(int, int, intptr)
1 opengl32.dll void getmaterialfv(int, int, intptr)
1 opengl32.dll void getmaterialiv(int, int, intptr)
1 opengl32.dll void getminmax(int, int, int, int, intptr)
1 opengl32.dll void getminmaxparameterfv(int, int, intptr)
1 opengl32.dll void getminmaxparameteriv(int, int, intptr)
1 opengl32.dll void getpixelmapfv(int, intptr)
1 opengl32.dll void getteximage(int, int, int, int, intptr)