| Count |
Library |
Function |
| 4 |
opengl32.dll |
bool wglmakecurrent(voidptr, voidptr) |
| 3 |
dsound.dll |
void directsoundenumerate(win32/directsound/dsenumcallback, intptr) |
| 2 |
dsound.dll |
void getdeviceid(guid&, guid&) |
| 2 |
opengl32.dll |
voidptr wglgetprocaddress(string) |
| 1 |
dsound.dll |
void directsoundcreate8(guid*, win32/directsound/idirectsound8&, intptr) |
| 1 |
gdi32.dll |
int describepixelformat(voidptr, int, uint16, pixelformatdescriptor*) |
| 1 |
gdi32.dll |
int choosepixelformat(voidptr, pixelformatdescriptor*) |
| 1 |
gdi32.dll |
bool setpixelformat(voidptr, int, pixelformatdescriptor*) |
| 1 |
glu32.dll |
int glubuild2dmipmaps(gltexturetarget, glinternalpixelformat, int, int, glpixeld |
| 1 |
glu32.dll |
void gluunproject(double, double, double, double*, double*, int32*, double*, dou |
| 1 |
glu32.dll |
void glusphere(int, double, int, int) |
| 1 |
glu32.dll |
void gluquadricdrawstyle(int, gluquadricdrawstyle) |
| 1 |
glu32.dll |
void gluperspective(double, double, double, double) |
| 1 |
glu32.dll |
void glulookat(double, double, double, double, double, double, double, double, d |
| 1 |
glu32.dll |
int glunewquadric() |
| 1 |
glu32.dll |
void gludeletequadric(int) |
| 1 |
kernel32.dll |
voidptr createfilemapping(voidptr, voidptr, win32/_filemapprotect, uint, uint, s |
| 1 |
kernel32.dll |
voidptr mapviewoffile(voidptr, win32/_filemapaccess, uint, uint, uint) |
| 1 |
kernel32.dll |
void movememory(voidptr, voidptr, uint) |
| 1 |
kernel32.dll |
void fillmemory(voidptr, uint, byte) |
| 1 |
kernel32.dll |
bool duplicatehandle(voidptr, voidptr, voidptr, voidptr&, uint, bool, uint) |
| 1 |
kernel32.dll |
bool flushviewoffile(voidptr, uint) |
| 1 |
kernel32.dll |
bool closehandle(voidptr) |
| 1 |
kernel32.dll |
bool unmapviewoffile(voidptr) |
| 1 |
libm.so |
int munmap(void*, uint) |
| 1 |
libm.so |
void* mmap(void*, uint, linux/mmapprotect, linux/mmapflags, int, uint) |
| 1 |
libm.so |
void memset(void*, byte, uint) |
| 1 |
libm.so |
void memmove(void*, void*, uint) |
| 1 |
opengl32.dll |
void gltexcoord2f(single, single) |
| 1 |
opengl32.dll |
void gltexcoord2dv(double*) |
| 1 |
opengl32.dll |
void gltexcoord2d(double, double) |
| 1 |
opengl32.dll |
void gltexcoord1sv(int16*) |
| 1 |
opengl32.dll |
void gltexcoord2fv(single*) |
| 1 |
opengl32.dll |
void gltexcoord1s(int16) |
| 1 |
opengl32.dll |
void gltexcoord1iv(int32*) |
| 1 |
opengl32.dll |
void gltexcoord1i(int) |
| 1 |
opengl32.dll |
void gltexcoord1fv(single*) |
| 1 |
opengl32.dll |
void gltexcoord1f(single) |
| 1 |
opengl32.dll |
void gltexcoord2i(int, int) |
| 1 |
opengl32.dll |
void gltexcoord2iv(int32*) |
| 1 |
opengl32.dll |
void gltexcoord2s(int16, int16) |
| 1 |
opengl32.dll |
void gltexcoord4d(double, double, double, double) |
| 1 |
opengl32.dll |
void gltexcoord3sv(int16*) |
| 1 |
opengl32.dll |
void gltexcoord3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void gltexcoord3iv(int32*) |
| 1 |
opengl32.dll |
void gltexcoord3i(int, int, int) |
| 1 |
opengl32.dll |
void gltexcoord3fv(single*) |
| 1 |
opengl32.dll |
void gltexcoord3f(single, single, single) |
| 1 |
opengl32.dll |
void gltexcoord3dv(double*) |
| 1 |
opengl32.dll |
void gltexcoord3d(double, double, double) |
| 1 |
opengl32.dll |
void gltexcoord2sv(int16*) |
| 1 |
opengl32.dll |
void gltexcoord1dv(double*) |
| 1 |
opengl32.dll |
void gltexcoord1d(double) |
| 1 |
opengl32.dll |
void glshademodel(glshadingmodel) |
| 1 |
opengl32.dll |
void glnormal3iv(int32*) |
| 1 |
opengl32.dll |
void glnormal3i(int, int, int) |
| 1 |
opengl32.dll |
void glnormal3fv(single*) |
| 1 |
opengl32.dll |
void glnormal3f(single, single, single) |
| 1 |
opengl32.dll |
void glnormal3dv(double*) |
| 1 |
opengl32.dll |
void glnormal3d(double, double, double) |
| 1 |
opengl32.dll |
void glnormal3bv(sbyte*) |
| 1 |
opengl32.dll |
void glnormal3b(sbyte, sbyte, sbyte) |
| 1 |
opengl32.dll |
void glnewlist(uint, gllistmode) |
| 1 |
opengl32.dll |
void glmultmatrixf(single*) |
| 1 |
opengl32.dll |
void glnormal3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void glnormal3sv(int16*) |
| 1 |
opengl32.dll |
void glscalef(single, single, single) |
| 1 |
opengl32.dll |
void glscaled(double, double, double) |
| 1 |
opengl32.dll |
void glrotatef(single, single, single, single) |
| 1 |
opengl32.dll |
void glrotated(double, double, double, double) |
| 1 |
opengl32.dll |
void glreadpixels(int, int, int, int, glpixeldataformat, glpixeldatatype, void*) |
| 1 |
opengl32.dll |
void glpushmatrix() |
| 1 |
opengl32.dll |
void glpopmatrix() |
| 1 |
opengl32.dll |
void glpolygonmode(glface, glpolygonmode) |
| 1 |
opengl32.dll |
void glortho(double, double, double, double, double, double) |
| 1 |
opengl32.dll |
void glnormalpointer(gldatatype, int, void*) |
| 1 |
opengl32.dll |
void glmultmatrixd(double*) |
| 1 |
opengl32.dll |
voidptr wglcreatecontext(voidptr) |
| 1 |
opengl32.dll |
void glvertex3iv(int32*) |
| 1 |
opengl32.dll |
void glvertex3i(int, int, int) |
| 1 |
opengl32.dll |
void glvertex3fv(single*) |
| 1 |
opengl32.dll |
void glvertex3f(single, single, single) |
| 1 |
opengl32.dll |
void glvertex3dv(double*) |
| 1 |
opengl32.dll |
void glvertex3d(double, double, double) |
| 1 |
opengl32.dll |
void glvertex2sv(int16*) |
| 1 |
opengl32.dll |
void glvertex2s(int16, int16) |
| 1 |
opengl32.dll |
void glvertex2iv(int32*) |
| 1 |
opengl32.dll |
void glvertex2i(int, int) |
| 1 |
opengl32.dll |
void glvertex3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void glvertex3sv(int16*) |
| 1 |
opengl32.dll |
void glviewport(int, int, int, int) |
| 1 |
opengl32.dll |
void glvertexpointer(int, gldatatype, int, void*) |
| 1 |
opengl32.dll |
void glvertex4sv(int16*) |
| 1 |
opengl32.dll |
void glvertex4s(int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void glvertex4iv(int32*) |
| 1 |
opengl32.dll |
void glvertex4i(int, int, int, int) |
| 1 |
opengl32.dll |
void glvertex4fv(single*) |
| 1 |
opengl32.dll |
void glvertex4f(single, single, single, single) |
| 1 |
opengl32.dll |
void glvertex4dv(double*) |
| 1 |
opengl32.dll |
void glvertex4d(double, double, double, double) |
| 1 |
opengl32.dll |
void glvertex2fv(single*) |
| 1 |
opengl32.dll |
void glvertex2f(single, single) |
| 1 |
opengl32.dll |
void glvertex2dv(double*) |
| 1 |
opengl32.dll |
void gltexenvi(gltexenvtarget, gltexenvparam, int) |
| 1 |
opengl32.dll |
void gltexenvfv(gltexenvtarget, gltexenvparam, single*) |
| 1 |
opengl32.dll |
void gltexenvf(gltexenvtarget, gltexenvparam, single) |
| 1 |
opengl32.dll |
void gltexcoordpointer(int, gldatatype, int, void*) |
| 1 |
opengl32.dll |
void gltexcoord4sv(int16*) |
| 1 |
opengl32.dll |
void gltexcoord4s(int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void gltexcoord4iv(int32*) |
| 1 |
opengl32.dll |
void gltexcoord4i(int, int, int, int) |
| 1 |
opengl32.dll |
void gltexcoord4fv(single*) |
| 1 |
opengl32.dll |
void gltexcoord4f(single, single, single, single) |
| 1 |
opengl32.dll |
void gltexenviv(gltexenvtarget, gltexenvparam, int32*) |
| 1 |
opengl32.dll |
void glteximage1d(glteximagetarget, int, glinternalpixelformat, int, int, glpixe |
| 1 |
opengl32.dll |
void glvertex2d(double, double) |
| 1 |
opengl32.dll |
void gltranslatef(single, single, single) |
| 1 |
opengl32.dll |
void gltranslated(double, double, double) |
| 1 |
opengl32.dll |
void gltexsubimage2d(glteximagetarget, int, int, int, int, int, glpixeldataforma |
| 1 |
opengl32.dll |
void gltexsubimage1d(glteximagetarget, int, int, int, glpixeldataformat, glpixel |
| 1 |
opengl32.dll |
void gltexparameteriv(gltexturetarget, gltextureparameter, int32*) |
| 1 |
opengl32.dll |
void gltexparameteri(gltexturetarget, gltextureparameter, int) |
| 1 |
opengl32.dll |
void gltexparameterfv(gltexturetarget, gltextureparameter, single*) |
| 1 |
opengl32.dll |
void gltexparameterf(gltexturetarget, gltextureparameter, single) |
| 1 |
opengl32.dll |
void glteximage2d(glteximagetarget, int, glinternalpixelformat, int, int, int, g |
| 1 |
opengl32.dll |
void gltexcoord4dv(double*) |
| 1 |
opengl32.dll |
void glmatrixmode(glmatrixmode) |
| 1 |
opengl32.dll |
void glcolor4i(int, int, int, int) |
| 1 |
opengl32.dll |
void glcolor3sv(int16*) |
| 1 |
opengl32.dll |
void glcolor3s(int16, int16, int16) |
| 1 |
opengl32.dll |
void glcolor3iv(int32*) |
| 1 |
opengl32.dll |
void glcolor3i(int, int, int) |
| 1 |
opengl32.dll |
void glcolor3fv(single*) |
| 1 |
opengl32.dll |
void glcolor3f(single, single, single) |
| 1 |
opengl32.dll |
void glcolor3dv(double*) |
| 1 |
opengl32.dll |
void glcolor3d(double, double, double) |
| 1 |
opengl32.dll |
void glcolor3bv(sbyte*) |
| 1 |
opengl32.dll |
void glcolor3b(sbyte, sbyte, sbyte) |
| 1 |
opengl32.dll |
void glcolor3ub(byte, byte, byte) |
| 1 |
opengl32.dll |
void glcolor3ubv(byte*) |
| 1 |
opengl32.dll |
void glcolor4fv(single*) |
| 1 |
opengl32.dll |
void glcolor4f(single, single, single, single) |
| 1 |
opengl32.dll |
void glcolor4dv(double*) |
| 1 |
opengl32.dll |
void glcolor4d(double, double, double, double) |
| 1 |
opengl32.dll |
void glcolor4bv(sbyte*) |
| 1 |
opengl32.dll |
void glcolor4b(sbyte, sbyte, sbyte, sbyte) |
| 1 |
opengl32.dll |
void glcolor3usv(uint16*) |
| 1 |
opengl32.dll |
void glcolor3us(uint16, uint16, uint16) |
| 1 |
opengl32.dll |
void glcolor3uiv(uint32*) |
| 1 |
opengl32.dll |
void glcolor3ui(uint, uint, uint) |
| 1 |
opengl32.dll |
void glclipplane(uint, double*) |
| 1 |
opengl32.dll |
void glclearstencil(int) |
| 1 |
opengl32.dll |
void glclearindex(single) |
| 1 |
opengl32.dll |
void glaccum(glaccumop, single) |
| 1 |
opengl32.dll |
uint glgenlists(int) |
| 1 |
opengl32.dll |
glerrorcode glgeterror() |
| 1 |
opengl32.dll |
bool wglswapbuffers(voidptr) |
| 1 |
opengl32.dll |
bool wglsharelists(voidptr, voidptr) |
| 1 |
opengl32.dll |
bool wgldeletecontext(voidptr) |
| 1 |
opengl32.dll |
bool gllightiv(gllighttarget, gllightparameter, int32*) |
| 1 |
opengl32.dll |
bool gllighti(gllighttarget, gllightparameter, int) |
| 1 |
opengl32.dll |
bool gllightfv(gllighttarget, gllightparameter, single*) |
| 1 |
opengl32.dll |
bool gllightf(gllighttarget, gllightparameter, single) |
| 1 |
opengl32.dll |
void glalphafunc(glalphafunc, single) |
| 1 |
opengl32.dll |
void glarrayelement(int) |
| 1 |
opengl32.dll |
void glcleardepth(double) |
| 1 |
opengl32.dll |
void glclearcolor(single, single, single, single) |
| 1 |
opengl32.dll |
void glclearaccum(single, single, single, single) |
| 1 |
opengl32.dll |
void glclear(glclearmask) |
| 1 |
opengl32.dll |
void glcalllists(int, uint, void*) |
| 1 |
opengl32.dll |
void glcalllist(uint) |
| 1 |
opengl32.dll |
void glblendfunc(glblendfactor, glblendfactor) |
| 1 |
opengl32.dll |
void glbitmap(int, int, single, single, single, single, byte*) |
| 1 |
opengl32.dll |
void glbindtexture(gltexturetarget, uint) |
| 1 |
opengl32.dll |
void glbegin(glprimitivetype) |
| 1 |
opengl32.dll |
bool glaretexturesresident(int, uint32*, boolean*) |
| 1 |
opengl32.dll |
void glcolor4iv(int32*) |
| 1 |
opengl32.dll |
void glmaterialiv(glface, glmaterialparameter, int32*) |
| 1 |
opengl32.dll |
void glgetfloatv(glgetmode, single*) |
| 1 |
opengl32.dll |
void glgetdoublev(glgetmode, double*) |
| 1 |
opengl32.dll |
void glgetbooleanv(glgetmode, boolean*) |
| 1 |
opengl32.dll |
void glgentextures(int, uint32*) |
| 1 |
opengl32.dll |
void glfrontface(glfrontfacedirection) |
| 1 |
opengl32.dll |
void glflush() |
| 1 |
opengl32.dll |
void glfinish() |
| 1 |
opengl32.dll |
void glendlist() |
| 1 |
opengl32.dll |
void glend() |
| 1 |
opengl32.dll |
void glenableclientstate(glarraytype) |
| 1 |
opengl32.dll |
void glgetintegerv(glgetmode, int32*) |
| 1 |
opengl32.dll |
void glhint(glhinttarget, glhintmode) |
| 1 |
opengl32.dll |
void glmateriali(glface, glmaterialparameter, int) |
| 1 |
opengl32.dll |
void glmaterialfv(glface, glmaterialparameter, single*) |
| 1 |
opengl32.dll |
void glmaterialf(glface, glmaterialparameter, single) |
| 1 |
opengl32.dll |
void glloadname(uint) |
| 1 |
opengl32.dll |
void glloadmatrixf(single*) |
| 1 |
opengl32.dll |
void glloadmatrixd(double*) |
| 1 |
opengl32.dll |
void glloadidentity() |
| 1 |
opengl32.dll |
void gllistbase(uint) |
| 1 |
opengl32.dll |
void gllinewidth(single) |
| 1 |
opengl32.dll |
void gllinestipple(int, uint16) |
| 1 |
opengl32.dll |
void glenable(glenablecap) |
| 1 |
opengl32.dll |
void gldrawpixels(int, int, glpixeldataformat, glpixeldatatype, void*) |
| 1 |
opengl32.dll |
void gldrawelements(glprimitivetype, int, glelementtype, void*) |
| 1 |
opengl32.dll |
void glcolormaterial(glface, glmaterialparameter) |
| 1 |
opengl32.dll |
void glcolormask(bool, bool, bool, bool) |
| 1 |
opengl32.dll |
void glcolor4usv(uint16*) |
| 1 |
opengl32.dll |
void glcolor4us(uint16, uint16, uint16, uint16) |
| 1 |
opengl32.dll |
void glcolor4uiv(uint32*) |
| 1 |
opengl32.dll |
void glcolor4ui(uint, uint, uint, uint) |
| 1 |
opengl32.dll |
void glcolor4ubv(byte*) |
| 1 |
opengl32.dll |
void glcolor4ub(byte, byte, byte, byte) |
| 1 |
opengl32.dll |
void glcolor4sv(int16*) |
| 1 |
opengl32.dll |
void glcolor4s(int16, int16, int16, int16) |
| 1 |
opengl32.dll |
void glcolorpointer(int, gldatatype, int, void*) |
| 1 |
opengl32.dll |
void glcopypixels(int, int, int, int, uint) |
| 1 |
opengl32.dll |
void glcopyteximage1d(gltexturetarget, int, glinternalpixelformat, int, int, int |
| 1 |
opengl32.dll |
void gldrawarrays(glprimitivetype, int, int) |
| 1 |
opengl32.dll |
void gldisableclientstate(glarraytype) |
| 1 |
opengl32.dll |
void gldisable(uint) |
| 1 |
opengl32.dll |
void gldepthfunc(glfunction) |
| 1 |
opengl32.dll |
void gldeletetextures(int, uint32*) |
| 1 |
opengl32.dll |
void gldeletelists(uint, int) |
| 1 |
opengl32.dll |
void glcullface(glface) |
| 1 |
opengl32.dll |
void glcopytexsubimage2d(gltexturetarget, int, int, int, int, int, int, int) |
| 1 |
opengl32.dll |
void glcopytexsubimage1d(gltexturetarget, int, int, int, int, int) |
| 1 |
opengl32.dll |
void glcopyteximage2d(gltexturetarget, int, glinternalpixelformat, int, int, int |
| 1 |
user32.dll |
voidptr getdc(voidptr) |