Application Report


The following 2 APIs (used 5 times) might not work:

There are 75 P/Invokes (used 343 times):

Count Library Function
62 opengl32.dll void vertex3d(double, double, double)
31 opengl32.dll void matrixmode(int)
16 opengl32.dll void enable(int)
15 opengl32.dll void disable(int)
13 opengl32.dll void loadidentity()
12 opengl32.dll void texcoord2d(double, double)
12 opengl32.dll void end()
12 opengl32.dll void begin(int)
8 opengl32.dll void texparameteri(int, int, int)
8 opengl32.dll void popmatrix()
8 opengl32.dll void pushmatrix()
7 opengl32.dll void color4f(single, single, single, single)
7 opengl32.dll void normal3d(double, double, double)
6 opengl32.dll void translated(double, double, double)
5 opengl32.dll void lightf(int, int, single)
5 opengl32.dll void clear(int)
5 opengl32.dll void rotated(double, double, double, double)
5 opengl32.dll void lightfv(int, int, single[])
5 opengl32.dll void ortho(double, double, double, double, double, double)
5 opengl32.dll void getdoublev(int, double[])
5 opengl32.dll void multmatrixd(double[])
5 opengl32.dll bool makecurrent(intptr, intptr)
4 opengl32.dll void finish()
4 opengl32.dll void normal3f(single, single, single)
4 opengl32.dll void viewport(int, int, int, int)
4 opengl32.dll void getintegerv(int, int32[])
4 opengl32.dll void pixelstorei(int, int)
3 opengl32.dll void blendfunc(int, int)
3 opengl32.dll void teximage2d(int, int, int, int, int, int, int, int, byte[])
3 opengl32.dll void teximage2d(int, int, int, int, int, int, int, int, intptr)
3 opengl32.dll void accum(int, single)
2 gdi32.dll int describepixelformat(intptr, int, int, wgl/pixelformatdescriptor)
2 opengl32.dll void materialfv(int, int, single[])
2 opengl32.dll void texenvf(int, int, single)
2 opengl32.dll void hint(int, int)
2 opengl32.dll void rasterposi(int, int)
2 opengl32.dll void bindtexture(int, uint)
2 opengl32.dll void colormask(bool, bool, bool, bool)
2 opengl32.dll void deletetextures(int, uint32[])
2 opengl32.dll void depthmask(bool)
2 opengl32.dll void gentextures(int, uint32[])
1 gdi32.dll bool setpixelformat(intptr, int, wgl/pixelformatdescriptor)
1 gdi32.dll int choosepixelformat(intptr, wgl/pixelformatdescriptor)
1 gdi32.dll bool swapbuffers(intptr)
1 glu32.dll int project(double, double, double, double[], double[], int32[], double&, double
1 glu32.dll int scaleimage(int, int, int, int, intptr, int, int, int, byte[])
1 glu32.dll void lookat(double, double, double, double, double, double, double, double, doub
1 glu32.dll void perspective(double, double, double, double)
1 opengl32.dll intptr createcontext(intptr)
1 opengl32.dll void readpixelsui(int, int, int, int, int, int, byte[])
1 opengl32.dll void scaled(double, double, double)
1 opengl32.dll void shademodel(int)
1 opengl32.dll void stencilfunc(int, int, uint)
1 opengl32.dll void stencilop(int, int, int)
1 opengl32.dll bool deletecontext(intptr)
1 opengl32.dll void getbooleanv(int, boolean[])
1 opengl32.dll void clearaccum(single, single, single, single)
1 opengl32.dll void clearcolor(single, single, single, single)
1 opengl32.dll void frustum(double, double, double, double, double, double)
1 opengl32.dll void lightmodelfv(int, single[])
1 opengl32.dll void lightmodeli(int, int)
1 opengl32.dll void linestipple(int, uint16)
1 opengl32.dll void linewidth(single)
1 opengl32.dll void drawpixelsui(int, int, int, int, byte[])
1 opengl32.dll void loadmatrixd(double[])
1 opengl32.dll void materialf(int, int, single)
1 opengl32.dll void polygonoffset(single, single)
1 opengl32.dll void pointsize(single)
1 opengl32.dll void clearstencil(int)
1 opengl32.dll void clipplane(int, double[])
1 opengl32.dll void color4ub(byte, byte, byte, byte)
1 opengl32.dll void colormaterial(int, int)
1 user32.dll int releasedc(intptr, intptr)
1 user32.dll intptr getdc(intptr)
1 user32.dll intptr sendmessage(intptr, int, int, int)