| Count |
Library |
Function |
| 62 |
opengl32.dll |
void vertex3d(double, double, double) |
| 31 |
opengl32.dll |
void matrixmode(int) |
| 16 |
opengl32.dll |
void enable(int) |
| 15 |
opengl32.dll |
void disable(int) |
| 13 |
opengl32.dll |
void loadidentity() |
| 12 |
opengl32.dll |
void texcoord2d(double, double) |
| 12 |
opengl32.dll |
void end() |
| 12 |
opengl32.dll |
void begin(int) |
| 8 |
opengl32.dll |
void texparameteri(int, int, int) |
| 8 |
opengl32.dll |
void popmatrix() |
| 8 |
opengl32.dll |
void pushmatrix() |
| 7 |
opengl32.dll |
void color4f(single, single, single, single) |
| 7 |
opengl32.dll |
void normal3d(double, double, double) |
| 6 |
opengl32.dll |
void translated(double, double, double) |
| 5 |
opengl32.dll |
void lightf(int, int, single) |
| 5 |
opengl32.dll |
void clear(int) |
| 5 |
opengl32.dll |
void rotated(double, double, double, double) |
| 5 |
opengl32.dll |
void lightfv(int, int, single[]) |
| 5 |
opengl32.dll |
void ortho(double, double, double, double, double, double) |
| 5 |
opengl32.dll |
void getdoublev(int, double[]) |
| 5 |
opengl32.dll |
void multmatrixd(double[]) |
| 5 |
opengl32.dll |
bool makecurrent(intptr, intptr) |
| 4 |
opengl32.dll |
void finish() |
| 4 |
opengl32.dll |
void normal3f(single, single, single) |
| 4 |
opengl32.dll |
void viewport(int, int, int, int) |
| 4 |
opengl32.dll |
void getintegerv(int, int32[]) |
| 4 |
opengl32.dll |
void pixelstorei(int, int) |
| 3 |
opengl32.dll |
void blendfunc(int, int) |
| 3 |
opengl32.dll |
void teximage2d(int, int, int, int, int, int, int, int, byte[]) |
| 3 |
opengl32.dll |
void teximage2d(int, int, int, int, int, int, int, int, intptr) |
| 3 |
opengl32.dll |
void accum(int, single) |
| 2 |
gdi32.dll |
int describepixelformat(intptr, int, int, wgl/pixelformatdescriptor) |
| 2 |
opengl32.dll |
void materialfv(int, int, single[]) |
| 2 |
opengl32.dll |
void texenvf(int, int, single) |
| 2 |
opengl32.dll |
void hint(int, int) |
| 2 |
opengl32.dll |
void rasterposi(int, int) |
| 2 |
opengl32.dll |
void bindtexture(int, uint) |
| 2 |
opengl32.dll |
void colormask(bool, bool, bool, bool) |
| 2 |
opengl32.dll |
void deletetextures(int, uint32[]) |
| 2 |
opengl32.dll |
void depthmask(bool) |
| 2 |
opengl32.dll |
void gentextures(int, uint32[]) |
| 1 |
gdi32.dll |
bool setpixelformat(intptr, int, wgl/pixelformatdescriptor) |
| 1 |
gdi32.dll |
int choosepixelformat(intptr, wgl/pixelformatdescriptor) |
| 1 |
gdi32.dll |
bool swapbuffers(intptr) |
| 1 |
glu32.dll |
int project(double, double, double, double[], double[], int32[], double&, double |
| 1 |
glu32.dll |
int scaleimage(int, int, int, int, intptr, int, int, int, byte[]) |
| 1 |
glu32.dll |
void lookat(double, double, double, double, double, double, double, double, doub |
| 1 |
glu32.dll |
void perspective(double, double, double, double) |
| 1 |
opengl32.dll |
intptr createcontext(intptr) |
| 1 |
opengl32.dll |
void readpixelsui(int, int, int, int, int, int, byte[]) |
| 1 |
opengl32.dll |
void scaled(double, double, double) |
| 1 |
opengl32.dll |
void shademodel(int) |
| 1 |
opengl32.dll |
void stencilfunc(int, int, uint) |
| 1 |
opengl32.dll |
void stencilop(int, int, int) |
| 1 |
opengl32.dll |
bool deletecontext(intptr) |
| 1 |
opengl32.dll |
void getbooleanv(int, boolean[]) |
| 1 |
opengl32.dll |
void clearaccum(single, single, single, single) |
| 1 |
opengl32.dll |
void clearcolor(single, single, single, single) |
| 1 |
opengl32.dll |
void frustum(double, double, double, double, double, double) |
| 1 |
opengl32.dll |
void lightmodelfv(int, single[]) |
| 1 |
opengl32.dll |
void lightmodeli(int, int) |
| 1 |
opengl32.dll |
void linestipple(int, uint16) |
| 1 |
opengl32.dll |
void linewidth(single) |
| 1 |
opengl32.dll |
void drawpixelsui(int, int, int, int, byte[]) |
| 1 |
opengl32.dll |
void loadmatrixd(double[]) |
| 1 |
opengl32.dll |
void materialf(int, int, single) |
| 1 |
opengl32.dll |
void polygonoffset(single, single) |
| 1 |
opengl32.dll |
void pointsize(single) |
| 1 |
opengl32.dll |
void clearstencil(int) |
| 1 |
opengl32.dll |
void clipplane(int, double[]) |
| 1 |
opengl32.dll |
void color4ub(byte, byte, byte, byte) |
| 1 |
opengl32.dll |
void colormaterial(int, int) |
| 1 |
user32.dll |
int releasedc(intptr, intptr) |
| 1 |
user32.dll |
intptr getdc(intptr) |
| 1 |
user32.dll |
intptr sendmessage(intptr, int, int, int) |