Application Report


The following 2 APIs (used 10 times) might not work:

There are 644 P/Invokes (used 661 times):

Count Library Function
4 opengl32.dll intptr wglgetprocaddress(string)
3 opengl32.dll bool wglmakecurrent(intptr, intptr)
2 gdi32.dll bool swapbuffers(intptr)
2 gdi32.dll int choosepixelformat(intptr, gdi/pixelformatdescriptor&)
2 glu32.dll void gluperspective(double, double, double, double)
2 libgl.so intptr glxgetprocaddressarb(string)
2 libgl.so intptr glxgetprocaddress(string)
2 opengl32.dll intptr glgetstring(uint)
2 opengl32.dll intptr glxgetprocaddress(string)
2 opengl32.dll intptr glxgetprocaddressarb(string)
2 opengl32.dll intptr wglcreatecontext(intptr)
2 openjpeg-libsl.dll bool libslfree(openjpeg/marshalledimage&)
2 user32.dll intptr getdc(intptr)
2 user32.dll bool showwindow(intptr, int)
1 gdi32.dll bool _setpixelformat(intptr, int, gdi/pixelformatdescriptor&)
1 gdi32.dll int swapbuffersfast(intptr)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessedgeflagdatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessendcallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessenddatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesserrorcallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesserrordatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessvertexcallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessvertexcallback1)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessvertexdatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessedgeflagcallback)
1 glu32.dll int glubuild2dmipmaps(int, int, int, int, int, int, byte[])
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsnormalcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbserrorcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsenddatacallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsendcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbscolorcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsbegindatacallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbscolordatacallback)
1 glu32.dll string gluerrorunicodestringext(int)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsbegincallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsnormaldatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesscombinecallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsvertexdatacallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbsvertexcallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbstexcoorddatacallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesscombinedatacallback)
1 glu32.dll void __glunurbscallback(glu/glunurbs, int, glu/nurbstexcoordcallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tesscombinecallback1)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessbegincallback)
1 glu32.dll void __glutesscallback(glu/glutesselator, int, glu/tessbegindatacallback)
1 glu32.dll void __gluquadriccallback(glu/gluquadric, int, glu/quadricerrorcallback)
1 kernel32.dll intptr loadlibrary(string)
1 kernel32.dll bool setprocessworkingsetsize(intptr, int, int)
1 libdl.dylib intptr nslookupandbindsymbol(string)
1 libdl.dylib intptr nsaddressofsymbol(intptr)
1 libdl.dylib bool nsissymbolnamedefined(string)
1 opengl32.dll void resetminmax(int)
1 opengl32.dll void resethistogram(int)
1 opengl32.dll void rectsv(intptr, intptr)
1 opengl32.dll void rects(int16, int16, int16, int16)
1 opengl32.dll void secondarycolor3dv(intptr)
1 opengl32.dll void rectiv(intptr, intptr)
1 opengl32.dll void recti(int, int, int, int)
1 opengl32.dll void rotatef(single, single, single, single)
1 opengl32.dll void secondarycolor3f(single, single, single)
1 opengl32.dll void secondarycolor3d(double, double, double)
1 opengl32.dll void secondarycolor3bv(intptr)
1 opengl32.dll void secondarycolor3b(byte, byte, byte)
1 opengl32.dll void scissor(int, int, int, int)
1 opengl32.dll void scalef(single, single, single)
1 opengl32.dll void scaled(double, double, double)
1 opengl32.dll void samplecoverage(single, int)
1 opengl32.dll void rotated(double, double, double, double)
1 opengl32.dll void rectfv(intptr, intptr)
1 opengl32.dll void rasterpos3i(int, int, int)
1 opengl32.dll void rasterpos3iv(intptr)
1 opengl32.dll void rasterpos3s(int16, int16, int16)
1 opengl32.dll void rasterpos4d(double, double, double, double)
1 opengl32.dll void rasterpos4dv(intptr)
1 opengl32.dll void rasterpos4f(single, single, single, single)
1 opengl32.dll void rasterpos4fv(intptr)
1 opengl32.dll void rasterpos4i(int, int, int, int)
1 opengl32.dll void rasterpos4iv(intptr)
1 opengl32.dll void rasterpos4s(int16, int16, int16, int16)
1 opengl32.dll void rasterpos4sv(intptr)
1 opengl32.dll void readbuffer(int)
1 opengl32.dll void readpixels(int, int, int, int, int, int, intptr)
1 opengl32.dll void rectd(double, double, double, double)
1 opengl32.dll void rasterpos3sv(intptr)
1 opengl32.dll void rectdv(intptr, intptr)
1 opengl32.dll void rectf(single, single, single, single)
1 opengl32.dll void rasterpos3fv(intptr)
1 opengl32.dll void secondarycolor3fv(intptr)
1 opengl32.dll void stencilmaskseparate(int, int)
1 opengl32.dll void stencilop(int, int, int)
1 opengl32.dll void stencilopseparate(int, int, int, int)
1 opengl32.dll void texcoord1d(double)
1 opengl32.dll void texcoord1dv(intptr)
1 opengl32.dll void texcoord1f(single)
1 opengl32.dll void texcoord1fv(intptr)
1 opengl32.dll void texcoord1i(int)
1 opengl32.dll void texcoord1iv(intptr)
1 opengl32.dll void texcoord1s(int16)
1 opengl32.dll void texcoord1sv(intptr)
1 opengl32.dll void texcoord2d(double, double)
1 opengl32.dll void texcoord2f(single, single)
1 opengl32.dll void texcoord2fv(intptr)
1 opengl32.dll void texcoord2i(int, int)
1 opengl32.dll void texcoord2iv(intptr)
1 opengl32.dll void stencilmask(int)
1 opengl32.dll void stencilfuncseparate(int, int, int, int)
1 opengl32.dll void secondarycolor3i(int, int, int)
1 opengl32.dll void secondarycolor3iv(intptr)
1 opengl32.dll void secondarycolor3s(int16, int16, int16)
1 opengl32.dll void secondarycolor3sv(intptr)
1 opengl32.dll void secondarycolor3ub(byte, byte, byte)
1 opengl32.dll void secondarycolor3ubv(intptr)
1 opengl32.dll void secondarycolor3ui(int, int, int)
1 opengl32.dll void secondarycolor3uiv(intptr)
1 opengl32.dll void secondarycolor3us(int16, int16, int16)
1 opengl32.dll void secondarycolor3usv(intptr)
1 opengl32.dll void secondarycolorpointer(int, int, int, intptr)
1 opengl32.dll void selectbuffer(int, intptr)
1 opengl32.dll void separablefilter2d(int, int, int, int, int, int, intptr, intptr)
1 opengl32.dll void shademodel(int)
1 opengl32.dll void shadersource(int, int, string[], intptr)
1 opengl32.dll void stencilfunc(int, int, int)
1 opengl32.dll void texcoord2s(int16, int16)
1 opengl32.dll void multitexcoord2iv(int, intptr)
1 opengl32.dll void multmatrixd(intptr)
1 opengl32.dll void multmatrixf(intptr)
1 opengl32.dll void multtransposematrixd(intptr)
1 opengl32.dll void multtransposematrixf(intptr)
1 opengl32.dll void newlist(int, int)
1 opengl32.dll void normal3b(byte, byte, byte)
1 opengl32.dll void normal3bv(intptr)
1 opengl32.dll void normal3d(double, double, double)
1 opengl32.dll void normal3dv(intptr)
1 opengl32.dll void normal3f(single, single, single)
1 opengl32.dll void normal3fv(intptr)
1 opengl32.dll void normal3i(int, int, int)
1 opengl32.dll void normal3iv(intptr)
1 opengl32.dll void normal3s(int16, int16, int16)
1 opengl32.dll void normal3sv(intptr)
1 opengl32.dll void normalpointer(int, int, intptr)
1 opengl32.dll void multitexcoord4sv(int, intptr)
1 opengl32.dll void multitexcoord4s(int, int16, int16, int16, int16)
1 opengl32.dll void multitexcoord2s(int, int16, int16)
1 opengl32.dll void multitexcoord2sv(int, intptr)
1 opengl32.dll void multitexcoord3d(int, double, double, double)
1 opengl32.dll void multitexcoord3dv(int, intptr)
1 opengl32.dll void multitexcoord3f(int, single, single, single)
1 opengl32.dll void multitexcoord3fv(int, intptr)
1 opengl32.dll void multitexcoord3i(int, int, int, int)
1 opengl32.dll void multitexcoord3iv(int, intptr)
1 opengl32.dll void multitexcoord3s(int, int16, int16, int16)
1 opengl32.dll void multitexcoord3sv(int, intptr)
1 opengl32.dll void multitexcoord4d(int, double, double, double, double)
1 opengl32.dll void multitexcoord4dv(int, intptr)
1 opengl32.dll void multitexcoord4f(int, single, single, single, single)
1 opengl32.dll void multitexcoord4fv(int, intptr)
1 opengl32.dll void multitexcoord4i(int, int, int, int, int)
1 opengl32.dll void multitexcoord4iv(int, intptr)
1 opengl32.dll void ortho(double, double, double, double, double, double)
1 opengl32.dll void passthrough(single)
1 opengl32.dll void pixelmapfv(int, int, intptr)
1 opengl32.dll void popname()
1 opengl32.dll void prioritizetextures(int, intptr, intptr)
1 opengl32.dll void pushattrib(int)
1 opengl32.dll void pushclientattrib(int)
1 opengl32.dll void pushmatrix()
1 opengl32.dll void pushname(int)
1 opengl32.dll void rasterpos2d(double, double)
1 opengl32.dll void rasterpos2dv(intptr)
1 opengl32.dll void rasterpos2f(single, single)
1 opengl32.dll void rasterpos2fv(intptr)
1 opengl32.dll void rasterpos2i(int, int)
1 opengl32.dll void rasterpos2iv(intptr)
1 opengl32.dll void rasterpos2s(int16, int16)
1 opengl32.dll void rasterpos2sv(intptr)
1 opengl32.dll void rasterpos3d(double, double, double)
1 opengl32.dll void rasterpos3dv(intptr)
1 opengl32.dll void popmatrix()
1 opengl32.dll void popclientattrib()
1 opengl32.dll void pixelmapuiv(int, int, intptr)
1 opengl32.dll void pixelmapusv(int, int, intptr)
1 opengl32.dll void pixelstoref(int, single)
1 opengl32.dll void pixelstorei(int, int)
1 opengl32.dll void pixeltransferf(int, single)
1 opengl32.dll void pixeltransferi(int, int)
1 opengl32.dll void pixelzoom(single, single)
1 opengl32.dll void pointparameterf(int, single)
1 opengl32.dll void pointparameterfv(int, intptr)
1 opengl32.dll void pointparameteri(int, int)
1 opengl32.dll void pointparameteriv(int, intptr)
1 opengl32.dll void pointsize(single)
1 opengl32.dll void polygonmode(int, int)
1 opengl32.dll void polygonoffset(single, single)
1 opengl32.dll void polygonstipple(intptr)
1 opengl32.dll void popattrib()
1 opengl32.dll void rasterpos3f(single, single, single)
1 opengl32.dll void texcoord2sv(intptr)
1 opengl32.dll void vertex2sv(intptr)
1 opengl32.dll void vertexattrib1f(int, single)
1 opengl32.dll void vertexattrib1fv(int, intptr)
1 opengl32.dll void vertexattrib1s(int, int16)
1 opengl32.dll void vertexattrib1sv(int, intptr)
1 opengl32.dll void vertexattrib2d(int, double, double)
1 opengl32.dll void vertexattrib2dv(int, intptr)
1 opengl32.dll void vertexattrib2f(int, single, single)
1 opengl32.dll void vertexattrib2fv(int, intptr)
1 opengl32.dll void vertexattrib2s(int, int16, int16)
1 opengl32.dll void vertexattrib2sv(int, intptr)
1 opengl32.dll void vertexattrib3d(int, double, double, double)
1 opengl32.dll void vertexattrib3dv(int, intptr)
1 opengl32.dll void vertexattrib3f(int, single, single, single)
1 opengl32.dll void vertexattrib3fv(int, intptr)
1 opengl32.dll void vertexattrib3s(int, int16, int16, int16)
1 opengl32.dll void vertexattrib3sv(int, intptr)
1 opengl32.dll void vertexattrib1dv(int, intptr)
1 opengl32.dll void vertexattrib1d(int, double)
1 opengl32.dll void vertex3d(double, double, double)
1 opengl32.dll void vertex3dv(intptr)
1 opengl32.dll void vertex3f(single, single, single)
1 opengl32.dll void vertex3fv(intptr)
1 opengl32.dll void vertex3i(int, int, int)
1 opengl32.dll void vertex3iv(intptr)
1 opengl32.dll void vertex3s(int16, int16, int16)
1 opengl32.dll void vertex3sv(intptr)
1 opengl32.dll void vertex4d(double, double, double, double)
1 opengl32.dll void vertex4dv(intptr)
1 opengl32.dll void vertex4f(single, single, single, single)
1 opengl32.dll void vertex4fv(intptr)
1 opengl32.dll void vertex4i(int, int, int, int)
1 opengl32.dll void vertex4iv(intptr)
1 opengl32.dll void vertex4s(int16, int16, int16, int16)
1 opengl32.dll void vertex4sv(intptr)
1 opengl32.dll void vertexattrib4bv(int, intptr)
1 opengl32.dll void vertexattrib4d(int, double, double, double, double)
1 opengl32.dll void vertexattrib4dv(int, intptr)
1 opengl32.dll void windowpos2d(double, double)
1 opengl32.dll void windowpos2dv(intptr)
1 opengl32.dll void windowpos2f(single, single)
1 opengl32.dll void windowpos2fv(intptr)
1 opengl32.dll void windowpos2i(int, int)
1 opengl32.dll void windowpos2iv(intptr)
1 opengl32.dll void windowpos2s(int16, int16)
1 opengl32.dll void windowpos2sv(intptr)
1 opengl32.dll void windowpos3d(double, double, double)
1 opengl32.dll void windowpos3dv(intptr)
1 opengl32.dll void windowpos3f(single, single, single)
1 opengl32.dll void windowpos3fv(intptr)
1 opengl32.dll void windowpos3i(int, int, int)
1 opengl32.dll void windowpos3iv(intptr)
1 opengl32.dll void windowpos3s(int16, int16, int16)
1 opengl32.dll void windowpos3sv(intptr)
1 opengl32.dll void viewport(int, int, int, int)
1 opengl32.dll void vertexpointer(int, int, int, intptr)
1 opengl32.dll void vertexattrib4f(int, single, single, single, single)
1 opengl32.dll void vertexattrib4fv(int, intptr)
1 opengl32.dll void vertexattrib4iv(int, intptr)
1 opengl32.dll void vertexattrib4nbv(int, intptr)
1 opengl32.dll void vertexattrib4niv(int, intptr)
1 opengl32.dll void vertexattrib4nsv(int, intptr)
1 opengl32.dll void vertexattrib4nub(int, byte, byte, byte, byte)
1 opengl32.dll void vertexattrib4nubv(int, intptr)
1 opengl32.dll void vertexattrib4nuiv(int, intptr)
1 opengl32.dll void vertexattrib4nusv(int, intptr)
1 opengl32.dll void vertexattrib4s(int, int16, int16, int16, int16)
1 opengl32.dll void vertexattrib4sv(int, intptr)
1 opengl32.dll void vertexattrib4ubv(int, intptr)
1 opengl32.dll void vertexattrib4uiv(int, intptr)
1 opengl32.dll void vertexattrib4usv(int, intptr)
1 opengl32.dll void vertexattribpointer(int, int, int, int, int, intptr)
1 opengl32.dll void texcoord2dv(intptr)
1 opengl32.dll void texcoord3d(double, double, double)
1 opengl32.dll void texenvi(int, int, int)
1 opengl32.dll void texenviv(int, int, intptr)
1 opengl32.dll void texgend(int, int, double)
1 opengl32.dll void texgendv(int, int, intptr)
1 opengl32.dll void texgenf(int, int, single)
1 opengl32.dll void texgenfv(int, int, intptr)
1 opengl32.dll void texgeni(int, int, int)
1 opengl32.dll void texgeniv(int, int, intptr)
1 opengl32.dll void teximage1d(int, int, int, int, int, int, int, intptr)
1 opengl32.dll void teximage2d(int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void teximage3d(int, int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void texparameterf(int, int, single)
1 opengl32.dll void texparameterfv(int, int, intptr)
1 opengl32.dll void texparameteri(int, int, int)
1 opengl32.dll void texparameteriv(int, int, intptr)
1 opengl32.dll void texsubimage1d(int, int, int, int, int, int, intptr)
1 opengl32.dll void texenvfv(int, int, intptr)
1 opengl32.dll void texenvf(int, int, single)
1 opengl32.dll void texcoord3dv(intptr)
1 opengl32.dll void texcoord3f(single, single, single)
1 opengl32.dll void texcoord3fv(intptr)
1 opengl32.dll void texcoord3i(int, int, int)
1 opengl32.dll void texcoord3iv(intptr)
1 opengl32.dll void texcoord3s(int16, int16, int16)
1 opengl32.dll void texcoord3sv(intptr)
1 opengl32.dll void texcoord4d(double, double, double, double)
1 opengl32.dll void texcoord4dv(intptr)
1 opengl32.dll void texcoord4f(single, single, single, single)
1 opengl32.dll void texcoord4fv(intptr)
1 opengl32.dll void texcoord4i(int, int, int, int)
1 opengl32.dll void texcoord4iv(intptr)
1 opengl32.dll void texcoord4s(int16, int16, int16, int16)
1 opengl32.dll void texcoord4sv(intptr)
1 opengl32.dll void texcoordpointer(int, int, int, intptr)
1 opengl32.dll void texsubimage2d(int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void texsubimage3d(int, int, int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void translated(double, double, double)
1 opengl32.dll void uniformmatrix2x3fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix2x4fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix3fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix3x2fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix3x4fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix4fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix4x2fv(int, int, int, intptr)
1 opengl32.dll void uniformmatrix4x3fv(int, int, int, intptr)
1 opengl32.dll void useprogram(int)
1 opengl32.dll void validateprogram(int)
1 opengl32.dll void vertex2d(double, double)
1 opengl32.dll void vertex2dv(intptr)
1 opengl32.dll void vertex2f(single, single)
1 opengl32.dll void vertex2fv(intptr)
1 opengl32.dll void vertex2i(int, int)
1 opengl32.dll void vertex2iv(intptr)
1 opengl32.dll void uniformmatrix2fv(int, int, int, intptr)
1 opengl32.dll void uniform4iv(int, int, intptr)
1 opengl32.dll void translatef(single, single, single)
1 opengl32.dll void uniform1f(int, single)
1 opengl32.dll void uniform1fv(int, int, intptr)
1 opengl32.dll void uniform1i(int, int)
1 opengl32.dll void uniform1iv(int, int, intptr)
1 opengl32.dll void uniform2f(int, single, single)
1 opengl32.dll void uniform2fv(int, int, intptr)
1 opengl32.dll void uniform2i(int, int, int)
1 opengl32.dll void uniform2iv(int, int, intptr)
1 opengl32.dll void uniform3f(int, single, single, single)
1 opengl32.dll void uniform3fv(int, int, intptr)
1 opengl32.dll void uniform3i(int, int, int, int)
1 opengl32.dll void uniform3iv(int, int, intptr)
1 opengl32.dll void uniform4f(int, single, single, single, single)
1 opengl32.dll void uniform4fv(int, int, intptr)
1 opengl32.dll void uniform4i(int, int, int, int, int)
1 opengl32.dll void vertex2s(int16, int16)
1 opengl32.dll void color4s(int16, int16, int16, int16)
1 opengl32.dll void compressedtexsubimage1d(int, int, int, int, int, int, intptr)
1 opengl32.dll void compressedtexsubimage2d(int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void compressedtexsubimage3d(int, int, int, int, int, int, int, int, int, int, i
1 opengl32.dll void convolutionfilter1d(int, int, int, int, int, intptr)
1 opengl32.dll void convolutionfilter2d(int, int, int, int, int, int, intptr)
1 opengl32.dll void convolutionparameterf(int, int, single)
1 opengl32.dll void convolutionparameterfv(int, int, intptr)
1 opengl32.dll void convolutionparameteri(int, int, int)
1 opengl32.dll void convolutionparameteriv(int, int, intptr)
1 opengl32.dll void copycolorsubtable(int, int, int, int, int)
1 opengl32.dll void copycolortable(int, int, int, int, int)
1 opengl32.dll void copyconvolutionfilter1d(int, int, int, int, int)
1 opengl32.dll void copyconvolutionfilter2d(int, int, int, int, int, int)
1 opengl32.dll void copypixels(int, int, int, int, int)
1 opengl32.dll void copyteximage1d(int, int, int, int, int, int, int)
1 opengl32.dll void copyteximage2d(int, int, int, int, int, int, int, int)
1 opengl32.dll void compressedteximage3d(int, int, int, int, int, int, int, int, intptr)
1 opengl32.dll void compressedteximage2d(int, int, int, int, int, int, int, intptr)
1 opengl32.dll void color4sv(intptr)
1 opengl32.dll void color4ub(byte, byte, byte, byte)
1 opengl32.dll void color4ubv(intptr)
1 opengl32.dll void color4ui(int, int, int, int)
1 opengl32.dll void color4uiv(intptr)
1 opengl32.dll void color4us(int16, int16, int16, int16)
1 opengl32.dll void color4usv(intptr)
1 opengl32.dll void colormask(int, int, int, int)
1 opengl32.dll void colormaterial(int, int)
1 opengl32.dll void colorpointer(int, int, int, intptr)
1 opengl32.dll void colorsubtable(int, int, int, int, int, intptr)
1 opengl32.dll void colortable(int, int, int, int, int, intptr)
1 opengl32.dll void colortableparameterfv(int, int, intptr)
1 opengl32.dll void colortableparameteriv(int, int, intptr)
1 opengl32.dll void compileshader(int)
1 opengl32.dll void compressedteximage1d(int, int, int, int, int, int, intptr)
1 opengl32.dll void copytexsubimage1d(int, int, int, int, int, int)
1 opengl32.dll void copytexsubimage2d(int, int, int, int, int, int, int, int)
1 opengl32.dll void copytexsubimage3d(int, int, int, int, int, int, int, int, int)
1 opengl32.dll void drawpixels(int, int, int, int, intptr)
1 opengl32.dll void drawrangeelements(int, int, int, int, int, intptr)
1 opengl32.dll void edgeflag(int)
1 opengl32.dll void edgeflagpointer(int, intptr)
1 opengl32.dll void edgeflagv(intptr)
1 opengl32.dll void enable(int)
1 opengl32.dll void enableclientstate(int)
1 opengl32.dll void enablevertexattribarray(int)
1 opengl32.dll void end()
1 opengl32.dll void endlist()
1 opengl32.dll void endquery(int)
1 opengl32.dll void evalcoord1d(double)
1 opengl32.dll void evalcoord1dv(intptr)
1 opengl32.dll void evalcoord1f(single)
1 opengl32.dll void evalcoord1fv(intptr)
1 opengl32.dll void evalcoord2d(double, double)
1 opengl32.dll void drawelements(int, int, int, intptr)
1 opengl32.dll void drawbuffers(int, intptr)
1 opengl32.dll void cullface(int)
1 opengl32.dll void deletebuffers(int, intptr)
1 opengl32.dll void deletelists(int, int)
1 opengl32.dll void deleteprogram(int)
1 opengl32.dll void deletequeries(int, intptr)
1 opengl32.dll void deleteshader(int)
1 opengl32.dll void deletetextures(int, intptr)
1 opengl32.dll void depthfunc(int)
1 opengl32.dll void depthmask(int)
1 opengl32.dll void depthrange(double, double)
1 opengl32.dll void detachshader(int, int)
1 opengl32.dll void disable(int)
1 opengl32.dll void disableclientstate(int)
1 opengl32.dll void disablevertexattribarray(int)
1 opengl32.dll void drawarrays(int, int, int)
1 opengl32.dll void drawbuffer(int)
1 opengl32.dll void evalcoord2dv(intptr)
1 opengl32.dll void color4iv(intptr)
1 opengl32.dll bool nsissymbolnamedefined(string)
1 opengl32.dll intptr mapbuffer(int, int)
1 opengl32.dll intptr nsaddressofsymbol(intptr)
1 opengl32.dll intptr nslookupandbindsymbol(string)
1 opengl32.dll void accum(int, single)
1 opengl32.dll void activetexture(int)
1 opengl32.dll void alphafunc(int, single)
1 opengl32.dll void arrayelement(int)
1 opengl32.dll void attachshader(int, int)
1 opengl32.dll void begin(int)
1 opengl32.dll void beginquery(int, int)
1 opengl32.dll void bindattriblocation(int, int, string)
1 opengl32.dll void bindbuffer(int, int)
1 opengl32.dll void bindtexture(int, int)
1 opengl32.dll void bitmap(int, int, single, single, single, single, intptr)
1 opengl32.dll void blendcolor(single, single, single, single)
1 opengl32.dll void blendequation(int)
1 opengl32.dll intptr getstring(int)
1 opengl32.dll int unmapbuffer(int)
1 opengl32.dll bool wgldeletecontext(intptr)
1 opengl32.dll int aretexturesresident(int, intptr, intptr)
1 opengl32.dll int createprogram()
1 opengl32.dll int createshader(int)
1 opengl32.dll int genlists(int)
1 opengl32.dll int getattriblocation(int, string)
1 opengl32.dll int geterror()
1 opengl32.dll int getuniformlocation(int, string)
1 opengl32.dll int isbuffer(int)
1 opengl32.dll int isenabled(int)
1 opengl32.dll int islist(int)
1 opengl32.dll int isprogram(int)
1 opengl32.dll int isquery(int)
1 opengl32.dll int isshader(int)
1 opengl32.dll int istexture(int)
1 opengl32.dll int rendermode(int)
1 opengl32.dll void blendequationseparate(int, int)
1 opengl32.dll void blendfunc(int, int)
1 opengl32.dll void blendfuncseparate(int, int, int, int)
1 opengl32.dll void color3i(int, int, int)
1 opengl32.dll void color3iv(intptr)
1 opengl32.dll void color3s(int16, int16, int16)
1 opengl32.dll void color3sv(intptr)
1 opengl32.dll void color3ub(byte, byte, byte)
1 opengl32.dll void color3ubv(intptr)
1 opengl32.dll void color3ui(int, int, int)
1 opengl32.dll void color3uiv(intptr)
1 opengl32.dll void color3us(int16, int16, int16)
1 opengl32.dll void color3usv(intptr)
1 opengl32.dll void color4b(byte, byte, byte, byte)
1 opengl32.dll void color4bv(intptr)
1 opengl32.dll void color4d(double, double, double, double)
1 opengl32.dll void color4dv(intptr)
1 opengl32.dll void color4f(single, single, single, single)
1 opengl32.dll void color4fv(intptr)
1 opengl32.dll void color3fv(intptr)
1 opengl32.dll void color3f(single, single, single)
1 opengl32.dll void bufferdata(int, intptr, intptr, int)
1 opengl32.dll void buffersubdata(int, intptr, intptr, intptr)
1 opengl32.dll void calllist(int)
1 opengl32.dll void calllists(int, int, intptr)
1 opengl32.dll void clear(int)
1 opengl32.dll void clearaccum(single, single, single, single)
1 opengl32.dll void clearcolor(single, single, single, single)
1 opengl32.dll void cleardepth(double)
1 opengl32.dll void clearindex(single)
1 opengl32.dll void clearstencil(int)
1 opengl32.dll void clientactivetexture(int)
1 opengl32.dll void clipplane(int, intptr)
1 opengl32.dll void color3b(byte, byte, byte)
1 opengl32.dll void color3bv(intptr)
1 opengl32.dll void color3d(double, double, double)
1 opengl32.dll void color3dv(intptr)
1 opengl32.dll void color4i(int, int, int, int)
1 opengl32.dll void evalcoord2f(single, single)
1 opengl32.dll void gettexlevelparameteriv(int, int, int, intptr)
1 opengl32.dll void indexs(int16)
1 opengl32.dll void indexsv(intptr)
1 opengl32.dll void indexub(byte)
1 opengl32.dll void indexubv(intptr)
1 opengl32.dll void initnames()
1 opengl32.dll void interleavedarrays(int, int, intptr)
1 opengl32.dll void lightf(int, int, single)
1 opengl32.dll void lightfv(int, int, intptr)
1 opengl32.dll void lighti(int, int, int)
1 opengl32.dll void lightiv(int, int, intptr)
1 opengl32.dll void lightmodelf(int, single)
1 opengl32.dll void lightmodelfv(int, intptr)
1 opengl32.dll void lightmodeli(int, int)
1 opengl32.dll void lightmodeliv(int, intptr)
1 opengl32.dll void linestipple(int, int16)
1 opengl32.dll void linewidth(single)
1 opengl32.dll void indexpointer(int, int, intptr)
1 opengl32.dll void indexmask(int)
1 opengl32.dll void gettexparameterfv(int, int, intptr)
1 opengl32.dll void gettexparameteriv(int, int, intptr)
1 opengl32.dll void getuniformfv(int, int, intptr)
1 opengl32.dll void getuniformiv(int, int, intptr)
1 opengl32.dll void getvertexattribdv(int, int, intptr)
1 opengl32.dll void getvertexattribfv(int, int, intptr)
1 opengl32.dll void getvertexattribiv(int, int, intptr)
1 opengl32.dll void getvertexattribpointerv(int, int, intptr)
1 opengl32.dll void hint(int, int)
1 opengl32.dll void histogram(int, int, int, int)
1 opengl32.dll void indexd(double)
1 opengl32.dll void indexdv(intptr)
1 opengl32.dll void indexf(single)
1 opengl32.dll void indexfv(intptr)
1 opengl32.dll void indexi(int)
1 opengl32.dll void indexiv(intptr)
1 opengl32.dll void linkprogram(int)
1 opengl32.dll void listbase(int)
1 opengl32.dll void loadidentity()
1 opengl32.dll void matrixmode(int)
1 opengl32.dll void minmax(int, int, int)
1 opengl32.dll void multidrawarrays(int, intptr, intptr, int)
1 opengl32.dll void multidrawelements(int, intptr, int, intptr, int)
1 opengl32.dll void multitexcoord1d(int, double)
1 opengl32.dll void multitexcoord1dv(int, intptr)
1 opengl32.dll void multitexcoord1f(int, single)
1 opengl32.dll void multitexcoord1fv(int, intptr)
1 opengl32.dll void multitexcoord1i(int, int)
1 opengl32.dll void multitexcoord1iv(int, intptr)
1 opengl32.dll void multitexcoord1s(int, int16)
1 opengl32.dll void multitexcoord1sv(int, intptr)
1 opengl32.dll void multitexcoord2d(int, double, double)
1 opengl32.dll void multitexcoord2dv(int, intptr)
1 opengl32.dll void multitexcoord2f(int, single, single)
1 opengl32.dll void multitexcoord2fv(int, intptr)
1 opengl32.dll void materialiv(int, int, intptr)
1 opengl32.dll void materiali(int, int, int)
1 opengl32.dll void loadmatrixd(intptr)
1 opengl32.dll void loadmatrixf(intptr)
1 opengl32.dll void loadname(int)
1 opengl32.dll void loadtransposematrixd(intptr)
1 opengl32.dll void loadtransposematrixf(intptr)
1 opengl32.dll void logicop(int)
1 opengl32.dll void map1d(int, double, double, int, int, intptr)
1 opengl32.dll void map1f(int, single, single, int, int, intptr)
1 opengl32.dll void map2d(int, double, double, int, int, double, double, int, int, intptr)
1 opengl32.dll void map2f(int, single, single, int, int, single, single, int, int, intptr)
1 opengl32.dll void mapgrid1d(int, double, double)
1 opengl32.dll void mapgrid1f(int, single, single)
1 opengl32.dll void mapgrid2d(int, double, double, int, double, double)
1 opengl32.dll void mapgrid2f(int, single, single, int, single, single)
1 opengl32.dll void materialf(int, int, single)
1 opengl32.dll void materialfv(int, int, intptr)
1 opengl32.dll void multitexcoord2i(int, int, int)
1 opengl32.dll void gettexlevelparameterfv(int, int, int, intptr)
1 opengl32.dll void evalcoord2fv(intptr)
1 opengl32.dll void genbuffers(int, intptr)
1 opengl32.dll void genqueries(int, intptr)
1 opengl32.dll void gentextures(int, intptr)
1 opengl32.dll void getactiveattrib(int, int, int, intptr, intptr, intptr, stringbuilder)
1 opengl32.dll void getactiveuniform(int, int, int, intptr, intptr, intptr, stringbuilder)
1 opengl32.dll void getattachedshaders(int, int, intptr, intptr)
1 opengl32.dll void getbooleanv(int, intptr)
1 opengl32.dll void getbufferparameteriv(int, int, intptr)
1 opengl32.dll void getbufferpointerv(int, int, intptr)
1 opengl32.dll void getbuffersubdata(int, intptr, intptr, intptr)
1 opengl32.dll void getclipplane(int, intptr)
1 opengl32.dll void getcolortable(int, int, int, intptr)
1 opengl32.dll void getcolortableparameterfv(int, int, intptr)
1 opengl32.dll void getcolortableparameteriv(int, int, intptr)
1 opengl32.dll void getcompressedteximage(int, int, intptr)
1 opengl32.dll void getconvolutionfilter(int, int, int, intptr)
1 opengl32.dll void frustum(double, double, double, double, double, double)
1 opengl32.dll void frontface(int)
1 opengl32.dll void evalmesh1(int, int, int)
1 opengl32.dll void evalmesh2(int, int, int, int, int)
1 opengl32.dll void evalpoint1(int)
1 opengl32.dll void evalpoint2(int, int)
1 opengl32.dll void feedbackbuffer(int, int, intptr)
1 opengl32.dll void finish()
1 opengl32.dll void flush()
1 opengl32.dll void fogcoordd(double)
1 opengl32.dll void fogcoorddv(intptr)
1 opengl32.dll void fogcoordf(single)
1 opengl32.dll void fogcoordfv(intptr)
1 opengl32.dll void fogcoordpointer(int, int, intptr)
1 opengl32.dll void fogf(int, single)
1 opengl32.dll void fogfv(int, intptr)
1 opengl32.dll void fogi(int, int)
1 opengl32.dll void fogiv(int, intptr)
1 opengl32.dll void getconvolutionparameterfv(int, int, intptr)
1 opengl32.dll void getconvolutionparameteriv(int, int, intptr)
1 opengl32.dll void gettexgeniv(int, int, intptr)
1 opengl32.dll void getpointerv(int, intptr)
1 opengl32.dll void getpolygonstipple(intptr)
1 opengl32.dll void getprograminfolog(int, int, intptr, stringbuilder)
1 opengl32.dll void getprogramiv(int, int, intptr)
1 opengl32.dll void getqueryiv(int, int, intptr)
1 opengl32.dll void getqueryobjectiv(int, int, intptr)
1 opengl32.dll void getqueryobjectuiv(int, int, intptr)
1 opengl32.dll void getseparablefilter(int, int, int, intptr, intptr, intptr)
1 opengl32.dll void getshaderinfolog(int, int, intptr, stringbuilder)
1 opengl32.dll void getshaderiv(int, int, intptr)
1 opengl32.dll void getshadersource(int, int, intptr, stringbuilder)
1 opengl32.dll void gettexenvfv(int, int, intptr)
1 opengl32.dll void gettexenviv(int, int, intptr)
1 opengl32.dll void gettexgendv(int, int, intptr)
1 opengl32.dll void getteximage(int, int, int, int, intptr)
1 opengl32.dll void gettexgenfv(int, int, intptr)
1 opengl32.dll void getpixelmapusv(int, intptr)
1 opengl32.dll void getpixelmapuiv(int, intptr)
1 opengl32.dll void getdoublev(int, intptr)
1 opengl32.dll void getfloatv(int, intptr)
1 opengl32.dll void gethistogram(int, int, int, int, intptr)
1 opengl32.dll void gethistogramparameterfv(int, int, intptr)
1 opengl32.dll void gethistogramparameteriv(int, int, intptr)
1 opengl32.dll void getintegerv(int, intptr)
1 opengl32.dll void getlightfv(int, int, intptr)
1 opengl32.dll void getlightiv(int, int, intptr)
1 opengl32.dll void getmapdv(int, int, intptr)
1 opengl32.dll void getmapfv(int, int, intptr)
1 opengl32.dll void getmapiv(int, int, intptr)
1 opengl32.dll void getmaterialfv(int, int, intptr)
1 opengl32.dll void getmaterialiv(int, int, intptr)
1 opengl32.dll void getminmax(int, int, int, int, intptr)
1 opengl32.dll void getpixelmapfv(int, intptr)
1 opengl32.dll void getminmaxparameteriv(int, int, intptr)
1 opengl32.dll void getminmaxparameterfv(int, int, intptr)
1 openjpeg-libsl.dll bool libsldecode(openjpeg/marshalledimage&)
1 openjpeg-libsl.dll bool libslallocencoded(openjpeg/marshalledimage&)
1 openjpeg-libsl.dll bool libslallocdecoded(openjpeg/marshalledimage&)
1 openjpeg-libsl.dll bool libslencode(openjpeg/marshalledimage&, bool)
1 user32.dll bool releasedc(intptr, intptr)
1 user32.dll intptr findwindow(string, string)